Thursday, December 7, 2023

Giving the Middle Finger to WotC/Hasbro
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

This guy touched on a lot of stuff that he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliate with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It is a sad state with what our world has become. To see some of the stuff people do these days is just disgraceful and personally I'll have nothing to do with it.

It's disgusting and embarrassing. It's bad enough with how WotC/Hasbro tried to redo the OGL to screw everyone over, sure they backed down but only because the entire community rose up against them and forced them to back down. It's just sad how this game has went down the toilet.

Dominique Dickey tweeted a couple of tweets here and here. How much of a racist can someone be? It's beyond belief how bad this person is.

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. It's just gotten out of control. I am washing my hands of WotC/Hasbro D&D for good. My group will never have anything to do with D&D/Hasbro and its products.

Every where you look you see this kind of stuff, and it is just sad. My Middle-earth campaign setting might not be as J. R. R. Tolkien wrote it, especially since we are basing our campaign off of the six films by Peter Jackson but I promise to do what I can to maintain the spirit of Middle-earth and what makes it special.

Thursday, September 21, 2023

Let's Talk About It
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

I would like to go on record at the start of this post by saying some of what I am about to say is going to offend some folks so . . . if it does, then I guess you'll be offended! If you dislike what I am about to say then move along to something else because I don't need you here trying to force your point of view on me or my players "who also feel the same way" and how we feel Middle-Earth should be. Alright, now that that's been said, on with the post . . .

I understand everyone is going to have a difference of opinions and I respect that but if your opinion does not agree with mine then I guess that is how it goes. This version of Middle-Earth will be 100% homebrew. Why is it homebrew you might ask? Well, I have not read the books so I have no way to remain true to canon. My campaign will be based totally off of the six films but I will be reading the novels in the near future so I will try to hold true as best I can to the Tolkien spirit.

My Middle-Earth will not feed off of a single thing from the Amazon "The Rings of Power" series that has been released #BoycotAmazon. I will not get into the reasons behind why I personally feel like Amazon just gave Middle-Earth fans a hard slap to the face and giving us the middle finger with the other hand, I will let you folks decide for yourself if you like or dislike what you have seen so far concerning that series but one thing is certain ... Amazon took down the video they had on the Amazon channel where the words "representation & diversity" was said a million times . . . this speaks volumes. One other thing I want to point out is how Amazon made it so people could not post reviews on Rotten Tomatoes "hmmm . . . I wonder why that was done" lol.

All Amazon is concerned with are the words "representation & diversity" - and with Amazon removing that video from the Amazon channel, it just goes to show you that they realize that they screwed up. I am also now seeing how they are race swapping main characters, turning white characters into black characters . . . lol ok let's just spit all over the work of J.R.R. Tolkien. They don't care about the actual Lore and it speaks volumes about what they are trying to do with this new series with that video being removed from the Amazon Youtube channel ... nuff said on that.

Personally I feel the entire concept of this new Amazon series to be sad & embarrassing and I personally will not have anything to do with that shit show. I want to also go on record by saying Wizards of the Coast race swapping Aragorn is a disgrace and they can line up right along side Amazon with how I feel about them.

Anyways . . . to finish this thing up, yea my campaign is going to be based off of the films. Sure the Hobbit trilogy was a little silly with the CGI and at times and I see where Peter Jackson added non canon stuff into the prequels, but in the end the films kept with the "flavor and feel" of Middle-Earth and I loved all six films even with some of the rediculas CGI stuff going on in the Hobbit trilogy. All of my current players have not read the novels but are huge huge fans of the films and this will be how they envision what is going on in my campaign so it just makes sense to build my campaign off of the films and just add in as much canon as I can to it.

Middle-Earth is something very close to my heart and with Amazon doing this stupid shit to this new series really upsets me which in turn causes me to speak my mind about how I feel about how my Middle-Earth campaign should and will be. I'm sure if I read the books it would mean so much more to me and eventually I really do hope to be able to find the time and sit down and read the books.

Most if not all of my group know about Middle-earth from the six films so in a way basing this campaign off of the movies works better for my group anyways. I've had multiple movie nights with my players where we sat around and watched the extended versions of all six films "at different times of course" and we had a wonderful time. I am very excited to be bring our own Middle-earth to life for my players to explore. Knowing that at times they will undoubtedly meet some of the iconic characters from Middle-earth which I hope is a real treat for them.

So, be patient with us "especially me" because we still have a lot of perpareration to get done and this campaign blog is just beginning to get worked on so a lot more content is coming to this little corner of Middle-earth. I'll have more news coming soon for everyone so stay tuned.

Sunday, August 20, 2023

Ready, Set, Go!
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Hello everyone ... I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters. The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

As you can see by this blog, I plan to run my own personal Middle-Earth campaign setting based off of the six films that were created by Peter Jackson. I'll explain in an above post on why we will not base this campaign off of the novels. For the most part I want to keep this setting as close to canon as possible but from our starting point forward, I am sure things will be more along the lines of how the films portrayed things.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Loremaster to be like Matthew Mercer is a Dungeon Master then I would say "go find yourself another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Loremaster that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something kind of right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

The next thing I would like to talk about is this campaign and how it will be ran. At the time of me writing this post, I have just started working on this campaign setting and this blog so it will still be a ways down the road before this thing takes off so if you plan to follow us, please be patient. We have always ran classic 1st edition D&D and up until now we have never felt the need to move to 5th edition but we decided to take the plunge and give it a shot with the Adventures in Middle-earth setting.

About this Pandemic going on ... yea, it has really screwed a lot of things up in the world and also in my life. I will not go into detail about my personal life being affected by Covid-19 "no, I have never had it" but it has affected my life, my free time and socializing with friends and family "just like I am sure the same has happened with many of you". It's just part of life and I will find ways to work around it where my tabletop gaming is concerned.

Thursday, August 17, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Saturday, July 15, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Friday, June 2, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Wednesday, March 29, 2023

About Our Game Rules
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Tuesday, March 28, 2023

Dol Guldor
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Dol Guldur, also known as the Hill of Dark Sorcery, was Sauron's stronghold and base of operations while secretly regaining his power as "The Necromancer". It was located in the south of Mirkwood for over two thousand years in the Third Age.

Dol Guldur was established by Sauron after his return to Middle-earth sometime after TA 1000. Sauron became known as "The Necromancer", and his true identity was long kept secret. Dol Guldur was built on the hill known as Amon Lanc (meaning "bald hill"), and had been the capital of Oropher's Silvan realm. The Silvan Elves had fled north to the Black Mountains (later the Mountains of Mirkwood) after Sauron's return from the Downfall of Númenor. Later, after Sauron captured Amon Lanc, Thranduil, son of Oropher, led his people over the Forest River, where they remained. Sauron later remained there for hundreds of years.

The White Council long feared the power in Dol Guldur might be Sauron, but Saruman opposed assaulting it. However, Gandalf later went to Dol Guldur himself and discovered that the Necromancer was indeed Sauron. He then informed the White Council, and Saruman was unable to protest. The White Council attacked Dol Guldur, and Sauron, not yet powerful enough to challenge them, fled to Mordor.

Sauron continued to increase in power over the next 100 years in his search for the One Ring.

In TA 2845, Thráin II (holder of the last of the Seven Rings of the Dwarves) was imprisoned in Dol Guldur's dungeons. 5 years later in TA 2850, Gandalf once again returned to Dol Guldur and found Thráin, dying. Thráin had no recollection of his own name nor the name of his son (Thorin II Oakenshield). Moments later Thráin died of his wounds. Gandalf then confirmed that Sauron was indeed the master of Dol Guldur.

Gandalf returned to the White Council and urged an attack on Dol Guldur, but was overruled by Saruman. In TA 2941, nearly a century later, Saruman finally agreed to an attack, which occurred at the same time as The Quest of Erebor. This was carefully planned on Gandalf's part, so that Sauron and Smaug could not assist each other, as, otherwise, they surely would have done. The White Council attacked Dol Guldur and drove out Sauron. Sauron fled to Mordor, with his plans nearly ready. In TA 2951, Sauron declared himself openly and sent three Nazgûl led by Khamûl to reoccupy Dol Guldur.

During the War of the Ring, the forces of Dol Guldur (led by Khamûl, the Ringwraith second in command to the Witch-king of Angmar) led three assaults upon Lórien and Thranduil's realm in Mirkwood, causing grievous damage to the outlying woodlands. However, they were driven back each time by the power of Nenya, Galadriel's Ring of Power, which only Sauron himself could have overcome. On March 28, TA 3019 the elves (led by Thranduil of Mirkwood and Galadriel of Lórien) led an assault on Dol Guldur and Galadriel herself threw down its walls and laid its pits bare. Absolutely nothing of the fortress that had stood for 2,019 years was left. Dol Guldur was then renamed Amon Lanc, as it was previously known. Amon Lanc later became the capital of Celeborn's realm of East Lórien in the Fourth Age, while he remained in Middle-earth.

Portrayal In Adaptations
The Hobbit Film Trilogy

Dol Guldur is briefly seen in Peter Jackson's The Hobbit: An Unexpected Journey, depicted as a huge, decaying castle set on top of a hill. In a scene unique to the film, Radagast the Brown enters the fortress to investigate the evil force within. He briefly battles the Witch-king of Angmar who is shown unclothed and in full spirit form, before glimpsing the Necromancer. He flees to tell Gandalf of what he saw.

In The Hobbit: The Desolation of Smaug, after leaving Bilbo and the party of Dwarves, Gandalf seeks the tombs of nine servants of Sauron (who were the bearers of the nine rings of power gifted to the race of men) located in the High Fells of Rhudaur. The tombs of the Nine Ringwraiths were open, showing that they had been summoned from the dead. After this discovery, Gandalf convenes with Radagast in the High Fells, learning that the Nine have departed to Dol Guldur, answering the call of the Necromancer. He and Radagast then travel to Dol Guldur to investigate further and confront the evil which dwelt there. Gandalf performs revealing spells that remove the illusion displaying the castle as abandoned and ruined. In the extended edition, Gandalf finds Thrain there and helps him escape. Gandalf and Thrain are then attacked by Azog (and a few of his servants) who reveals his hordes of Orcs and Wargs inside the castle preparing for war. Gandalf then uses his magic to escape Azogs grasp, but the Necromancer manifests at Dol Guldur's exit. The Necromancer sucks Thrain in and kills him. The two then start a battle of light and shadow until The Necromancer defeats Gandalf, destroys his staff, and then reveals himself as the Dark Lord Sauron. Gandalf is later seen trapped in one of the cages of the castle watching the vast hordes of Sauron's armies leaving Dol Guldur.

In The Hobbit: The Battle of the Five Armies, Galadriel, Elrond, and Saruman are seen gathering at Dol Guldur to face Sauron and The Nine Ringwraith's.

Galadriel keeps her promise made to Gandalf in the first Hobbit film and comes to his aid in Dol Guldur. In the extended edition, a large orc is seen throwing Gandalf around. Gandalf then attempts to defend himself grasping a loose chain and striking the orc with it. The orc, unfazed once again grabs Gandalf. The Ring of Fire, Narya is then seen by the said orc. The orc without hesitation gets ready to cut off Gandalf's arm. Momentarily Galadriel reveals herself and states "I come for Mithrandir, and I will leave with him.

If you try to stop me, I will destroy you". The orc in defiance shrieks at her. With the power of her Ring of Power, she with ease blasts him to pieces, causing light to "ride" the clouds for miles. She then carries the unconscious Gandalf to safety, but as she does such, Sauron summons the Nazgûl. Galadriel is horrified by the sight of them. Sauron proceeds to taunt her for being alone, Galadriel proceeds to state clearly that she indeed isn't alone. Elrond arrives on the scene, drawing his sword. Saruman, appearing shortly after Elrond, witnesses the Nazgûl with his own eyes, realizing he was wrong to doubt Gandalf's claims. Shortly thereafter Elrond strikes defeating a few of them, Saruman then entering the fray. While the two of them are locked in a fierce battle with the Nazgûl, Galadriel heals Gandalf with a kiss.

When he comes back from the dead, he and Galadriel acknowledge that Sauron has once again, returned. Radagast then arrives in Dol Guldur to take Gandalf to safety, but he is hesitant to leave Galadriel's side. Gandalf also insists Galadriel should come with them, but Galadriel suddenly enters a trance and forcefully commands Radagast to leave with Gandalf. Radagast, terrified does as such.

When Sauron manifests before them, Saruman cowers in fear as Galadriel takes on a terrifying and corrupted image, challenging Sauron, and banishing the Nine almost instantly. Sauron attempts to sway her to his side, but she denies him. Galadriel's power eventually overrules Sauron, and by her efforts, Sauron is banished from Dol Guldur, his spirit fleeing back to Mordor. Elrond escorts Galadriel to safety after her struggle with Sauron on orders from Saruman, while Saruman himself is tasked to deal with Sauron. This was later revealed as an excuse for him to search for the One.

Thursday, March 16, 2023

Elvenking's Halls
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Description
The halls were just inside the eastern border of Mirkwood on the north bank of the Forest River, some miles upstream from Esgaroth. The great cave had many passages and wide halls and was more wholesome than the goblin tunnels in the Misty Mountains. While most of the Elves lived in the woods the king's halls served as his palace and treasure vault, and was also a fortress for the Elves in times of danger.

The entryway to the halls had huge stone doors that were closed and secured by magic. The throne room for Thranduil was a great hall with pillars carved from the living rock. In lower levels were cells for prisoners and at the lowest part of the caves were the cellars of the king. These cellars were built over an underground stream so that empty barrels could be dropped into the water and floated out to the Forest River through a gate barred by a portcullis.

History
About TA 1050 the Shadow began to fall upon Greenwood (causing it to be called Mirkwood).

In response, King Thranduil led his people to the north-east corner of the forest and delved there a fortress and series of great halls underground. He was inspired in this enterprise by Thingol's halls of Menegroth in Doriath during the First Age, and like Thingol, he used the skill of the Dwarves to aid in making his stronghold, though the Elvenking's Halls of Mirkwood were less grand than that magnificent ancient cavern.

In the autumn of TA 2941 Thorin and Company were traversing Mirkwood and had run out of food. Spotting some woodland feasts the Company attempted to enter these gatherings but were thwarted each time. On the third attempt Thorin was captured and brought to Thranduil's halls where he was interrogated by the king. Angered by Thorin's refusal to answer his questions, Thranduil had Thorin locked in his innermost cell.

Soon after, the twelve remaining dwarves (but not Bilbo Baggins) were taken by the Elves and brought to Thranduil's halls. They fared no better with the king and were also locked in the king's dungeon. Bilbo though, through the invisibility conferred by his ring, roamed about the halls and discovered the cellars and the trap door leading to the underground stream.

Through good luck Bilbo was able to obtain the keys to the dwarves' cells, free them, and pack them into empty barrels in the cellar. Workers then came and rolled the barrels through the trap door and thus the hobbit (riding one of the barrels) effected the escape of the Company from Thranduil's halls.

In TA 3017, Aragorn captured Gollum in the Dead Marshes and brought him to Thranduil's halls. As was told in the Council of Elrond, Gollum was kept in prison but had been allowed to climb a tree, with guards to watch him. About 20 June TA 3018, Orcs attacked and Gollum disappeared.

During the War of the Ring Thranduil's realm had been invaded but on 15 March TA 3019 he was victorious over the forces of Dol Guldur. With the passing of Sauron Thranduil's domain was extended to the Mountains of Mirkwood but presumably he continued to live in the same halls.

Friday, January 27, 2023

Forest Gate
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

It was a four-day ride by horse from Beorn's house directly north to the Forest Gate, which was also to the northeast of the confluence of the Rhimdath and Anduin Rivers. The entrance to the Elf-path at the western edge of northern Mirkwood Forest. On the map, "Wilderland", the Forest Gate is at about the same latitude as Thranduil's Caverns (on the eastern edge of Mirkwood). It lies about halfway between the point where the Grey Mountains abut Mirkwood in the north, and where the Carrock lies in the Anduin/Langflood to the south. The path itself leads almost straight towards the Lonely Mountain.

When Thorin and company came to the gate, they camped there overnight before entering the forest. It was at this point that they released Beorn's ponies, and Gandalf left the party, to the consternation of the dwarves and Bilbo Baggins.

The Forest Gate was the western entrance to the Elf-path that led across Mirkwood to the Elvenking's Halls. It was formed as a sort of arch made by two great trees leaning together that were old, ivy-strangled, hung with lichen, and bearing but a few blackened leaves. Beyond the gate the path became a gloomy tunnel, such that from within the forest the gate appeared as a small bright hole.

The Forest Gate has a small statue of Thranduil's wife, which is covered by the woods. There is also as a symbol of the Eye of Sauron.

Thorin and Company passed through the Forest Gate on the twenty-fifth of July 2941 after Gandalf departed with the ponies. The Forest Gate can be found in the northern Mirkwood region of "Eryn Lasgalen", allowing travel between the forest and the neighboring Beorning-lands.

Thursday, January 26, 2023

Advantage & Disadvantage
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.

If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.

If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.

When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20, you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.

You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

Wednesday, January 25, 2023

Rohan
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Rohan is a Mannish kingdom on the northern borders of Gondor. It is the territory of the Rohirrim, a people of herdsmen and farmers. Well-known for their horses and cavalry, they are Gondor's most important ally.

In the 1200s of the Third Age, the Kings of Gondor made close alliances with the Northmen of Rhovanion, a people akin to the Three Houses of the Edain (later the Dúnedain) from the First Age. In the 2000s, a remnant tribe of such Northmen that called itself the Éothéod moved from the valleys of Anduin to the north west of Mirkwood, clearing out what remained of the recently defeated witch kingdom of Angmar, east of the Misty Mountains.

In the meantime, the Gondorian province of Calenardhon was deserted by the Great Plague and during the Watchful Peace and local chieftains, such as Dunlendings gained control. During the time of Cirion the Steward of Gondor, Calenardhon was overrun by the Balchoth.

In 2509, Cirion sent summons to the Éothéod for aid in stopping a combined invasion of Men from the north east of Middle-earth, and Orcs from the Misty Mountains. Borondir reached Eorl the Young, king of the Éothéod, who answered the summons, and arrived unexpectedly at a decisive battle of the Field of Celebrant.

As a reward, Cirion invited Eorl on Amon Anwar, over the tomb of Elendil and he swore mutual alliance and cooperation between the two peoples. The Steward also gave Eorl the deserted but fertile area of Calenardhon to take as their own and repopulate.

Eorl moved his people there driving out the Dunlendings who attempted to repopulate it without Gondor's consent. Eorl also built the first city of Rohan, Aldburg. Eorl lost his life fighting the Easterlings in the Wold. Migration was continued to the days of second king Brego who defended the borders against the Dunlendings and Easterlings, and drove the remaining Orcs and Balchoth off the Wold. Brego also built the Golden Hall of Meduseld, and made Edoras the capital of Rohan.

King Aldor was the founder of a golden age in Rohan's history, during which he completed Rohan's conquest east of the Isen and the Rohirrim increased greatly in numbers, who even settled valleys of Ered Nimrais including Harrowdale. It was he who succeeded in driving all the remaining Dunlendings from his realm. Rohan continued to prosper during Goldwine's rule; but as the guard of the borders lessened, the Dunlendings slowly began to return to northern Westfold, settling the area around the (friendly to them) Ring of Isengard and the southern eaves of Fangorn Forest. A powerful Dunlendish force had been established, and King Déor was forced to ride northward from Edoras, ultimately to defeat his enemies but he was unable to recapture the Ring of Isengard. The following years the Dunlendings harassed and mingled with the Rohirrim.

The first line of kings lasted for 249 years, until the ninth king Helm Hammerhand. In T.A. 2758, Rohan was invaded by Dunlendings under Wulf, son of Freca, of mixed Dunland and Rohan blood. The King, Helm Hammerhand, took refuge in the Hornburg until reinforcements from Gondor and Dunharrow (a refuge of the Rohirrim) arrived a year later and defeated the invaders. In a daring raid Fréaláf recaptured Edoras, and managed to reclaim it. He eventually drove the Dunlendings back across the rivers Isen and Adorn, freeing all of Rohan.

The Rohirrim now kept a strong force in north Westfold, however at some time King Folcwine would need the help of Gondor to drive some of them from the area. He was successful but the people who remained were largely of mixed blood, and not loyal to Edoras

It was soon after this that Saruman arrived and took over Isengard, and was welcomed as a strong ally, since it would take Rohan close to 200 years to recover its strength after the invasion.

As Rohan was still recovering from the war with the Dunlendings, hostilities remained at the western borders. For two generations, during the coincidental conflict many thousands of Orcs tried to claim a refuge in the White Mountains and troubled the Rohirrim; Brytta fought them off, and when he died it was believed Rohan was free of Orcs; they were not entirely driven from the White Mountains until T.A. 2864 by Folca.

During Thengel's reign, a mysterious Northerner calling himself Thorongil entered his service, and rode with him for some time.

Around 2960 Saruman started to harass Rohan and in 3014, he began using his influence to weaken the King, Théoden, as part of a campaign to invade or take over the kingdom. In 3019, he launched a full-scale invasion of Rohan, with victories; (Théoden's son, Théodred was killed during the First Battle of the Fords of Isen) and defeat at the Battle of the Hornburg, where the Huorns came to the aid of the Rohirrim.

On the heels of this victory, Théoden rode with an army to Minas Tirith and helped break its siege in the Battle of the Pelennor Fields, where he was slain. Éomer, the nephew of King Théoden, then succeeded to the throne, beginning the third line. Éomer rode with the armies of Gondor to the gates of Mordor and took part in the final battle with the forces of Sauron, who was defeated when the Ruling Ring was destroyed.

The rule of the Stewards of Gondor was now over. King Éomer and the new king of Gondor, Aragorn II (Aragorn), renewed their oath of alliance, and reaffirmed Cirion's grant of Calenardhon to the Rohirrim. But though Sauron had perished Éomer often fulfilled the Oath of Eorl and went with King Elessar far into the East and South. He was known as Éomer Éadig, or "the Blessed", because during his reign Rohan recovered from the hurts of the War and became a rich and fruitful land again.

After the downfall of Sauron, Gimli led a party of the Dwarves of Erebor to Aglarond, the Glittering Caves of the White Mountains within the realm of Rohan, of which there was an entrance in Helm's Deep.

The borders of Rohan were the river Isen in the west, bordering Saruman's Isengard; the river Adorn, a tributary of Isen, also in the west, forming the border with the unfriendly Dunlendings); the White Mountains in the south; the Mering Stream in the southeast, at the border between Rohan and Gondor; the Mouths of Entwash in the east; and the Limlight, a tributary of the Anduin as the northern border.

The most significant feature of Rohan's geography was the river Entwash, which divided the country between Eastemnet and Westemnet, itself divided as Eastfold and Westfold. Other lands were the Wold, the Folde, the Downs and the Undeeps. Ted Nasmith - The Riders of Rohan

The Rohirrim found abandoned Gondorian fortresses and refuges in the White Mountains, such as the Dunharrow, the Orthanc and the Hornburg which they restored and used themselves.

The capital of Rohan was the hill fort of Edoras which lay on the slopes of the White Mountains. Another large city was Aldburg, the capital city of the Eastfold and original city of Eorl the Young. Other cities must have existed but are not named.

At the time of the War of the Ring, Rohan was roughly a third the size of Gondor, whose borders had slowly been shrinking for decades.

The countryside of Rohan was described as a land of pastures and lush tall grassland. The lands of Rohan are frequently described as appearing like "seas of grass". Most of the Rohirrim dwelt in small villages or farms.

The military of the Rohirrim was commanded by Marshals. The First Marshal of the Riddermark was the highest military rank and commanded the Muster of Edoras: Riders of the capital Edoras and the surrounding lands, including the King's Lands and Harrowdale. In his youth, King Théoden had led the Riders of the Muster of Edoras himself, so that no First Marshal was needed and at the time of the War of the Ring, there was no First Marshal.

The Second and Third Marshals had no fixed duties, and their roles changed according to the needs of the time. The Second Marshal of the Riddermark and was based in the Helm's Deep and around the War of the Ring it was filled by Théoden's son, Prince Théodred. The Third Marshal of the Riddermark was based at Aldburg in the Folde and around the War of the Ring it was filled by Éomer.

After the War of the Rings, the new rank of Marshal of the East-mark was created for the eastern Rohan by King Éomer. The first Rider to hold it was his lieutenant, Elfhelm.

The alliance between Rohan and Gondor came into existence in the year 2510 of the Third Age. In that year the Easterlings launched a massive invasion of Gondor. The army of Gondor was defeated and trapped between the Limlight and the Celebrant. Gondor, which had always been on friendly terms with the different tribes of the Northmen, sent messengers to the closest tribe, the Éothéod. Although it was unlikely that the message calling for aid would come through, it did. Then Eorl the Young and his fierce Éothéod Riders unexpectedly took the field during the Battle of Celebrant and turned the tide in the favour of Gondor. As a reward Cirion, the Steward of Gondor, gave Eorl the depopulated province of Calenardhon for his people to settle, while fulfilling Gondor's need for a strong ally. The Oath of Eorl was sworn by both Cirion and Eorl.

Neither nation has ever broken the alliance ever since. Rohan has gone through great lengths to fulfill their part of the treaty including sacrificing two of its heirs when Gondor was under threat from the Haradrim in 2885, when Fastred and Folcred, the twin sons of King Folcwine, were killed during the Battle of Crossings of Poros. King Théoden once again honoured the alliance in the Battle of the Pelennor Fields.

Tuesday, January 24, 2023

Gondor
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Gondor is the most prominent kingdom of Men in Middle-earth, bordered by Rohan to the north, Harad to the south, the cape of Andrast and the Sea to the west, and Mordor to the east. Its first capital was Osgiliath, moved to Minas Tirith in TA 1640. The city of Minas Tirith remained the capital of Gondor for the rest of the Third Age and into years of the Fourth Age; other major fortresses included Dol Amroth in Belfalas and Osgiliath, which is a city on the Anduin.

Gondor is founded by the brothers Isildur and Anárion, exiles from Númenor. Gondor is an allied kingdom with Arnor, whose line of king chieftains came from Isildur, while the Line of the Kings of Gondor was from Anárion. Gondor was at the height of its power in its early years due to the ships and the military might that its armies possessed. However, continued attacks by allies of Sauron, civil war, and a devastating plague caused it to gradually decline over the course of the Third Age until Sauron's final defeat and the crowning of Aragorn II Elessar. Following that time the power of Gondor once again expanded, until the former lands of Arnor were brought under the banner of the Reunited Kingdom.

In all, there were thirty-one kings of Gondor after Anárion, who was slain before Barad-dûr at the Siege of Barad-dûr.

Like Arnor to the north, Gondor is a Mannish kingdom founded by Anárion, the youngest son of Elendil, after the Downfall of Númenor. It was located to the South of Rohan and to the West of Mordor, on the Bay of Belfalas.

Before the Downfall of Númenor, Gondor was home to many Númenórean colonists, who either mixed blood with the indigenous Middle Men if they were friendly, or dispersed them into Ras Morthil, Dunland, and Drúadan Forest.

Gondor, at a latitude comparable to Venice, was a more fertile region than Arnor to the north, and therefore it already had a larger population before the ships of Elendil's sons arrived, including a well-established city, Pelargir. The Faithful, or Elendili, from Númenor were given a warm reception upon their arrival by those that had already colonized Middle-earth, including a colonial branch of Númenorean royalty at Dor-en-Ernil. The colonists north of Anduin accepted Elendil's claim to kingship over them. South of the Great River, however, the newly exiled Númenoreans did not recognize Elendil's claim.

Gondor was being founded after Númenor's population had already split between The Faithful and King's Men, and all of the more southern colonies (such as Umbar) remained enemies of The Faithful.

The newly founded kingdom of Gondor was then part of the Last Alliance of Elves and Men which overthrew Sauron for the first time at the very end of the Second Age, and when Isildur cut the finger of Sauron.

After the war, Gondor's power and wealth grew steadily (only interrupted by an Easterling invasion in TA 492). Its power would continue to grow into the 9th century Third Age. While the power of Gondor's sister kingdom Arnor peaked during the 9th century, when it broke into various successor states, Gondor's greatest glory was yet to come. Gondor's great cities, Minas Anor, Minas Ithil, Osgiliath and Pelargir, only grew and the Dunedain of Gondor started to rule over more and more of the lesser people.

However, after decadence spread under the Kings of Gondor and a long period of decline began (although Gondor experienced several revivals). Three great calamities struck Gondor during the second millennium of the Third Age, which are held to be the chief reasons for its decline: the Kin-strife, the Great Plague, and the invasion of the Wainriders (a tribe of Easterlings).

In the 15th century TA a great civil war named the Kin-strife tore the nation apart. The current King Eldacar was of mixed blood: his mother was of the Northmen. Popular displeasure at this led to the overthrow of King Eldacar by Castamir, the admiral of all of Gondor's naval forces who possessed some royal blood. Eldacar's son was slain, and he fled north. Castamir was afterwards known as Castamir the Usurper. During his ten-year rule, he proved to be very cruel, and because of his love of his old fleet, he lavished attention on the coastal regions while the interior provinces were ignored and left to rot. Eldacar then returned with an army of his Northman kinsmen, and the armies of the Men of Gondor joined them from interior provinces such as Anórien. Osgiliath was devastated during this conflict, its great bridge destroyed and its Palantír lost. Eldacar slew Castamir and reclaimed his throne, but Castamir's sons and their forces were besieged in Pelargir, the great port of Gondor. They eventually retreated to Umbar, where they joined with the Corsairs, and troubled Gondor for many years, until their descendants died out.

Later, the Great Plague struck and the White Tree died. This Plague was no localized event: the Plague swept through all of Middle-earth, reaching the successor states of Arnor and the Hobbits of the Shire in the North. King Tarondor found a sapling of the White Tree, and moved the capital from Osgiliath to Minas Anor, the City of Anárion. During this time, Gondor was so depopulated that the fortifications guarding against the re-entry of evil into Mordor were abandoned. It is believed that had the Haradrim or Easterlings been capable of attacking Gondor at this time, it would have fallen. However, the Plague left Gondor's enemies in no better condition than Gondor itself, and neither side was capable of mounting new offensives.

Following the sapping of Gondor's strength by the plague, it did recover but then the Wainrider (Easterlings) invaded and devastated Gondor, and the conflict lasted for almost a century. The Wainriders destroyed the Northern Army of Gondor, but survivors linked up with the victorious Southern Army of Gondor which destroyed the Haradrim as they crossed the river Poros, led by a general named Eärnil, and they destroyed the Wainriders as they celebrated their victory during the Battle of the Camp.

In TA 1944 Gondor faced a succession crisis when King Ondoher was slain in battle with both his sons. Arvedui, Prince of Arthedain, Ondoher's son-in-law, and the victorious general Eärnil, who was a distant blood-relative of Ondoher, claimed the throne. Arvedui's claim lay mainly in the reintroduction of the old Nùmenorean law of accession, which stated the eldest (remaining) child should succeed the king. If the law was reintroduced, then Arvedui's wife Fíriel, Ondoher's daughter and last remaining child, would become Ruling-Queen, making their descendants Kings of both Arnor and Gondor. Arvedui also tried to put weight behind his claim, as he was Isildur's heir. The council of Gondor recognised that the name of Isildur was held in honour in Gondor, but they dictated that the South-Kingdom must be ruled by an Heir of Anarion. Due to his ancestry from Fíriel and Arvedui, more than a millennium later, Aragorn Elessar put forward his claim as the heir of both Isildur and Anarion.

Eärnil laid his claim as being a direct descendant of King Telumehtar Umbardacil. His claim was also greatly bolstered by the popularity he had gained as the victorious general who saved Gondor from the Wainriders after winning the southern theatre of the war. Steward Pelendur who was temporarily ruling Gondor as serving as arbiter of succession, intervened in favour of Gondor's victorious general who would rule as Eärnil II.

During the Battle of Fornost, Eärnil II's heir Eärnur led Gondor's forces to victory over the Witch-king of Angmar, who was actually the Lord of the Nazgûl. Although Eärnur wished to fight him, Eärnur's horse was terrified and fled the battle against his wishes. By the time, he mastered his horse and returned the Witch-king had fled. Glorfindel the Elf then prophesied to him that it was better that he not fight the Lord of the Nazgûl because "never by the hand of man shall he fall".

Eärnur later ascended to the throne, ruling from Minas Anor ("Tower of the Sun"). During this time, the Ringwraiths captured the city of Minas Ithil ("Tower of the Moon"), renaming it Minas Morgul ("Tower of Dark Sorcery") and taking it as their lair. Minas Anor was renamed Minas Tirith (Tower of Guard) as a result. The Lord of the Nazgûl repeatedly sent messengers to Minas Tirith challenging Eärnur to single combat, taunting him that he had fled out of cowardice from facing him during the Battle of Fornost. Eventually, King Eärnur was overcome by wrath and rode with a small company of knights to Minas Morgul, to accept the challenge. They were never heard from again; and so ended the Line of Anárion.

A long line of hereditary Stewards governed the realm after the disappearance of Eärnur, son of Eärnil, since there was no proof that the last king was dead, and no claimant had enough support to be accepted as his successor. The line of Anárion was held to have failed, and Gondor was not willing to risk to another Kin-strife, which would surely have destroyed it. Whenever there was a new Steward, he would swear an oath to yield rule of Gondor back to the King, in essence only an heir of Isildur, if he should ever return.

In Gondor, there was no one who could claim descent from Isildur in direct line, and the northern line of Arnor had effectively disappeared, so this oath was not considered seriously. The line of Stewards ruled as Kings, without having the title. During the War of the Ring, the ruling Steward of Gondor was Denethor II, and his two sons were Boromir and younger Faramir- the latter being the last Ruling Steward of Gondor.

Several centuries later, Sauron had prepared for the final conquest, and in TA 3018 his forces overran Ithilien. The attack was stopped at Osgiliath with the destruction of the bridge across the Anduin. The following year Minas Tirith faced a larger attack from Mordor, with additional threat from the Corsairs of Umbar. Aragorn summoned the Dead Men of Dunharrow to destroy the forces from Umbar, freeing forces in the south of Gondor to come to the aid of Minas Tirith. Gondor then defeated the army of Mordor with the aid of the Rohirrim in the Battle of the Pelennor Fields, though with heavy losses. The combined army of the West then carried the battle to Sauron at the Battle of the Morannon, a feint to distract Sauron's attention from Frodo Baggins's quest to destroy the One Ring in Mount Doom, thus causing Sauron's destruction and the allies' ultimate victory.

After the second and final defeat of Sauron, the Kingship was restored, with Aragorn crowned as King Elessar of the Reunited Kingdom of Arnor and Gondor. Faramir, last heir of the Ruling Stewards, retained his office as the Steward to the King, and ruled over Gondor's eastern region of Ithilien; a fair land between the river Anduin and the Ephel Dúath. The oaths between Gondor and Rohan were renewed, and several joint campaigns were fought in the east and south against the remnant of the Easterlings and Haradrim; all former territories of the South-kingdom were won back during the following centuries, and its power and wealth were restored.

Several Tolkien's writings state that "...of Eldarion son of Elessar it was foretold that he should rule a great realm, and that it should endure for a hundred generations of men after him, that is until a new age brought in again new things; and from him should come the kings of many realms in long days after".

Monday, January 23, 2023

Isengard
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

"Beneath the mountain's arm within the Wizard's Vale through years uncounted had stood that ancient place that Men called Isengard. Partly it was shaped in the making of the mountains, but mighty works the Men of Westernesse had wrought there of old; and Saruman had dwelt there long and had not been idle."
—The Two Towers, "The Road to Isengard"

Isengard, also known as Angrenost ('Iron Fortress') in Sindarin, was one of the three major fortresses of Gondor, and held within it one of the realm's Palantiri.

However, in the latter half of the Third Age, the stronghold came into the possession of Saruman, becoming his personal realm and home until his defeat in the War of the Ring.

Isengard was built in the Second Age around the tower of Orthanc by the Númenoreans, in exile in the days of their power in Nan Curunir (The Wizard's Vale) in the Misty Mountains. Its location was at the northwestern corner of the Kingdom of Gondor, guarding the Fords of Isen from enemy incursions into Calenardhon and, together with the fortress of Helm's Deep to its south, protecting the Gap of Rohan.

Isengard was comprised of a black, circular, stone-wall surrounding a broad plain, in the center of which was the Tower of Orthanc. Isengard had only one gate, which faced south.

The river Angren (or Isen) began at Methedras behind Isengard, which also formed its northern wall. The other three sides were guarded by a large wall, known as the Ring of Isengard, which was only breached by the inflow of the river Angren at the northeast through a portcullis, and the gate of Isengard at the south, at both shores of the river. The Gate was said to be able to open without a sound.

Isengard was, at first, a green and beautiful tower complex, with many large trees and grass fields, fed by the river until it was dammed by Saruman. After the Wizard's defeat, however, Treebeard and the rest of the Ents made it a vivid green area again, after destroying the walls and dam, renaming it the "Treegarth of Orthanc".

During the early Third Age, the land of Calenardhon became depopulated,and the last warden of Orthanc was recalled to Minas Tirith. Isengard remained guarded by a small company, led by a hereditary captain, much as happened at Aglarond at the time.

After Calenardhon was given to the Éothéod by Cirion, Steward of Gondor, and became Rohan, Isengard remained part of Gondor, and the company of Aglarond removed to the northern fortress, although the rest of Gondor almost forgot about it. The small guard intermarried much with the Dunlendings, until the place became a Dunlending fortress in all but name. Orthanc, however, remained closed, as the Steward of Gondor still held the keys. Isengard soon came all but deserted.

During the rule of Rohan's King Déor it turned out that Isengard had become openly hostile to the Rohirrim. Using Isengard as their base, the Dunlendings continued to raid Rohan during Déor's son Gram's rule, until during the rule of Gram's son Helm Hammerhand a Dunlending lord, Freca and his son Wulf nearly managed to destroy the Rohirrim. The Rohirrim eventually won, taking Isengard, and guarding it for Gondor.

During the time of the Steward of Gondor Beren, Saruman the White suddenly reappeared from the East, and he offered to guard Isengard. Beren gladly gave him the keys to Orthanc, and Saruman settled there. After him the valley became known as Nan Curunír, or "Wizard's Vale".

During the War of the Ring, Isengard was Saruman's base of operations against the Rohirrim, and he defiled the valley, cutting down its trees and grass and replacing them with stone and machinery. He dammed and diverted the Angren, possibly for use as hydropower. Isengard's valley was honeycombed with deep pits, used for breeding Orcs and forging weapons. Eventually, an army of Ents and Huorns led by Treebeard of Fangorn attacked Isengard, wrecking all of Saruman's industries, though unable to force entry into or damage Orthanc.

The Hobbits Meriadoc Brandybuck and Peregrin Took, as the new "doorwardens", received Théoden King of Rohan, Aragorn, and Gandalf at the gates. Saruman was confronted but refused to beg for pardon, and he was released into Treebeard's guard together with his servant Gríma Wormtongue. Saruman abandoned Isengard after Sauron's defeat, playing off Treebeard's hatred of caging any living thing in order to manipulate him into letting him leave. It was planned by Sauron that Isengard would be given to his loyal ambassador, the Mouth of Sauron, after Saruman's demise.

Sunday, January 22, 2023

News Section
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Saturday, January 21, 2023

Our Gaming Schedule
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Friday, January 20, 2023

Radagast
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Radagast (Adûnaic; IPA: ['radagast] - "Tender Of Beasts") the Brown, also called Aiwendil (Quenya; IPA: [ai'wendil] - "Bird-Friend") was one of the Wizards, or Istari, sent to Middle-earth to contest the will of Sauron. Originally a Maia of Yavanna, Radagast was mainly concerned with the well-being of the plant and animal worlds, and thus did not participate heavily in the War of the Ring.

Originally called Aiwendil, Radagst was a Maia created from before Time who descended to Arda in order to serve the Valar. Aiwendil was a servant of the Valië Yavanna, the Queen of earth.

After the Undying Lands were separated from Arda during the Downfall of Númenor, Manwë was still concerned for the fate of the peoples of Middle-earth, because despite Sauron was overthrown, it would later turn out that he had not been effectively vanquished and his shadow began to fall a second time.

A council of the Valar was summoned and it was decided that they would send emissaries to Middle-earth, these should be "mighty peers of Sauron, yet forgo might, and clothe themselves in flesh," as they were intended to help Men and Elves unite against Sauron, but the wizards were forbidden from matching the Dark Lord in power and fear ... Aulë chose Curumo, Oromë chose Alatar and Pallando, and Manwë chose Olórin. Yavanna subsequently begged Curumo to take Aiwendil with him.

Around the year 1000, the Maiar arrived at the Grey Havens in the west of Eriador upon the shores of Middle-earth, having the form of old Men, whom the peoples called Wizards. Curumo arrived first and alone, and Aiwendil arrived at the same time as Olórin. When the Wizards took their mission they roamed Middle-earth, in this period, Aiwendil had been renamed Radagast by the Ñoldors and was known for both his protection of the great Forests and his zeal for the animals, worrying little concerned with the affairs of Men and Elves but was far more knowledgeable in plants, birds and beasts in the forest. He also turned away from Saruman during this period, unaware that he despised him and considered him a fool.

In general, Radagast was never much of a traveller. There is not much to be told about his early journeys, but by the late Third Age he eventually settled down and dwelt, for a time at least, at Rhosgobel somewhere between the Carrock and the Old Forest Road. Situated on the western borders of Mirkwood, it can be assumed that the Wizard held watch against the Shadow of Dol Guldur that slowly engulfed the forest. It is likely that he became acquainted with the inhabitants of that region. Close to animals and birds, he was friends with the Great Eagles. Although the neighboring Beorn was unsociable, he used to see him from time to time, and he considered Radagast "not bad" for a Wizard.

Thursday, January 19, 2023

Tyrant's Hill
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

This location has a fortress that stands upon a wooded rise on the edge of Mirkwood, some 50 miles north of Dol Guldur. The Elves named this rise Amon Bauglir, the Tyrant’s Hill, many years ago, for this was the keep from which many raiding parties issued forth. The tower was built by Orcs, who hacked the stone out of the hillside and wood from the forest to make it. By night, the howling of Wargs could be heard for miles around.

The keep was seized shortly after the Battle of Five Armies by Mogdred and his followers, who slew the existing garrison and claimed it for their own. The Tyrant’s Hill is but a fraction of the size of Dol Guldur, but it is a greater fortification than any the Woodmen command. From here, Mogdred could cause terrible injury to the Woodmen. He has contented himself to now with demanding tribute from the communities of the Nether Vales, putting him in conflict with Vidugalum of The Toft, but it is said his cold heart turns ever north toward Rhosgobel.

Notable Locations
Fenbridge Castle

Wednesday, January 18, 2023

Blue Mountains
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Blue Mountains or 'Ered Luin', also known as Ered Lindon, was a mountain range situated in the far west of Eriador. The Sindarin name for the mountains, Ered Luin, is translated as the words ered ('Mountains') and luin ('Blue').

During the Third Age
During the Third Age, its forests, besides that of Mirkwood, were the largest in Middle-earth. In the latter part of the Third Age, the Dwarves settled the Blue Mountains again when Thráin II and his son Thorin and the Dwarven survivors of the Sack of Erebor moved from Dunland and delved a prosperous settlement there. After the War of the Ring and the defeat of Sauron, Elves continued to travel west to Lindon through the gap in the mountains by way of the Gulf of Lune, where they eventually intended to set sail on the Straight Road to the Undying Lands of Aman.

Inhabitants
Dwarves
While Morgoth was imprisoned in Mandos, and Middle-earth still lay under starlight, the first Dwarves came west over the Blue Mountains that bordered Beleriand. The origins of these Dwarves are unclear, but they seem to have arisen from two of the Fathers of their race, placed beneath the Mountains by their maker Aulë. These two Fathers gave rise to two clans, each of which had made a great city in the eastern side of the Blue Mountains. In the Dwarf-tongue these cities were known as Gabilgathol and Tumunzahar, but history remembers them by their Elvish names: Belegost and Nogrod.

From their mountain-cities, the Dwarves of the Blue Mountains came down into Beleriand to trade with the Elves. They played a great part in the making of Thingol's halls at Menegroth, and later aided in the delving of Nargothrond beside Narog. In Nogrod during this period, the master craftsman Telchar forged weapons and armour that would be famed through Middle-earth's history, including Narsil, the sword that would be broken and reforged for Aragorn far in the future.

After Morgoth's return to Middle-earth, the Dwarves were loosely allied with the Elves in the Wars of Beleriand that followed. They fought in the Nirnaeth Arnoediad, where Azaghâl of Belegost drove Glaurung from the field, but was himself slain. After the Nirnaeth, relations between the Elves and Dwarves cooled: Dwarves of Nogrod slew Thingol and stole the Nauglamír, and after this time enmity and mistrust grew between the two peoples.

At the end of the First Age, the War of Wrath caused the destruction of much of Beleriand and its neighbouring lands. The Dwarves of the Blue Mountains did not escape: Nogrod and Belegost were destroyed by the inrushing Sea, and their people fled eastwards. Many came to Khazad-dûm and joined with the Longbeards there, but the time of the first Dwarves of the Blue Mountains had come to the end.

As the millennia passed, the Dwarves of Khazad-dûm that had welcomed the refugees from Nogrod and Belegost were themselves driven from their home, and wandered widely in Middle-earth. More than six thousand years after the old citadels of the Dwarves had been lost, these wandering Dwarves of Durins' Folk, under King Thráin II, returned to the Ered Luin. The seat of their Kings only remained there for a generation - Thráin's son Thorin set out to recover the Lonely Mountain in the distant east - but for a time the hammers of the Dwarves rang again among the Blue Mountains, as they had in ancient days. So a much smaller group of Durin's folk lived in the Ered Luin, if any. However the Firebeards and Broadbeams continued to live there through the Fourth Age, and probably till the diminishing of the race of Dwarves (There were and always will be Dwarves on the eastern side of the Blue Mountains).

Elves
It is shown in several maps made of Middle-earth that vast ancient forests flanked both sides of the Blue Mountains, even after the gargantuan slaughter of Eriador's great forests by the men of Númenor and their incessant appetite for lumber. These forests, alongside the fertile coastal plain, would prove to be hotspots for Elven migration and inhabitation.

It is stated at the very beginning of The Hobbit that the High Elves lived within the vales and forests of the Blue Mountains, presumably sharing the land with the Dwarves. To this number would be added Sindar, Wood-elves, and maybe even a few Avari.

The influx of new Elven settlers soared after the end of the First Age who lived under the Ñoldor High King Gil-galad in the Second Age. After the fall of Gil-galad in the Third Age, the foot of the Blue Mountains became part of Lindon where Elves lived temporarily until they left for the Undying Lands, due to the Elves desiring to escape the woes and predicaments of Middle-earth.

Although the Blue Mountains were little described (owing to their location on the fringes of all of Tolkien's tales), we can assume a bit of their geology. The outer layers of the mountains seem to have been underlaid by metamorphic rocks formed in contact with numerous igneous intrusions. This environment is often necessary to produce veins of ore such as those mined by the Dwarves from the beginning of time. This environment produced the trove of Gold, Silver, Iron, Gems, and other materials that made the Dwarf kingdoms incredibly wealthy.

The Blue mountains were shorter than the Misty Mountains, and not as high; their altitude was probably around 3000-4000 meters, on average.

Tuesday, January 17, 2023

Character Alignment
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

All beings, whether PCs, NPCs, or monsters, adhere to one of three philosophies or spheres of behaviour, known as alignments. These spheres are Law, Neutrality, and Chaos. A player must choose one of these paths when creating a character.

Law: Lawful beings believe in truth and justice. To this end, they will follow laws and believe all things must adhere to order. Lawful beings also believe in sacrifice to a greater good and will choose the good of a larger group over the good of an individual.

Neutrality: Neutral beings believe in a balance between the ideas of Law and Chaos and, in their actions, tend to do what will serve themselves. They might commit good or evil acts in order to further their own ends and generally will not put others’ needs ahead of their own.

Chaos: Chaotic beings are in direct opposition to Law. These beings should seldom be trusted, for they tend to act in “evil” ways and are utterly selfish. Chaotic characters believe in chance and that there is no innate order to life.

Monday, January 16, 2023

Fenbridge Castle
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Fenbridge is the long bridge that crosses the marshes surrounding Dol Guldur. Fenbridge Castle is the name of the fortification that guards the entrance to this bridge, and therefore the entrance to Dol Guldur itself. The castle was abandoned after the fall of the Necromancer, but has since been reoccupied by his minions.

Foul marshes surround Dol Guldur on three sides. The easiest way to cross these swamps is via the Fenbridge, a snaking line of orc-built crossings that run from hillock to hillock, and the only way onto the Fenbridge is through Fenbridge Castle. Fenbridge Castle is a sprawling, unplanned fortress; it started as a mere gatehouse, but has had innumerable other towers and bastions added on over the years. Fenbridge once supplied food and manpower to Dol Guldur.

The general word of the region has it that Orcs also dwell within this dark fortress but these rumors have not been confirmed as of yet. Radagast has been keeping a close eye on Fenbridge Keep as well as Dol Guldur and the other outlying fortresses.

The lord of Tyrant's Hill is a man named Mogdred, who is known as the so-called Lord of Tyrant's Hill. According to rumour, he commands many well-equipped warriors, and claims part of Southern Mirkwood and the Narrows as his domain. Some of the settlements in the southern vales pay him tribute. No one among his followers knows where Mogdred comes from, but his tower was once inhabited by Orcs and Men who bore the sigil of the Necromancer.