Friday, January 27, 2023

Forest Gate
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Forest Gate stands at the western edge of northern Mirkwood, marking the beginning of the ancient Elf-path that cuts through the heart of the forest toward the halls of the Elvenking. Reaching it from Beorn's house requires a journey of roughly four days on horseback, traveling north through the wild lands between the Anduin and the dark woods.

Situated northeast of the confluence of the Rhimdath and Anduin Rivers, the gate occupies a lonely and strategic position in Wilderland, lying nearly level with Thranduil's Caverns far to the east and roughly midway between the Grey Mountains in the north and the Carrock in the south. Beyond the gate, the path stretches almost directly toward the distant Lonely Mountain. The entrance itself is not a structure built by hands, but a natural arch formed by two immense trees that have grown together over countless centuries.

Their trunks lean inward, creating a shadowed gateway draped in ivy, heavy lichen, and twisted roots. Time has not been kind to these ancient sentinels; only a handful of blackened leaves cling to their branches, lending the place an air of decay and foreboding. Passing beneath the arch feels less like entering a forest and more like crossing a threshold into another realm entirely.

Beyond the gate, the Elf-path quickly disappears beneath the oppressive canopy of Mirkwood. The trees crowd together so tightly overhead that sunlight struggles to reach the forest floor, transforming the road into a dim and gloomy tunnel. Travelers who look back from within the woods see the Forest Gate reduced to a tiny circle of distant light, a reminder of the open world left behind. Even the air seems heavier beneath the dark branches, carrying an unsettling stillness that has unnerved countless wanderers over the ages. Hidden among the tangled growth near the entrance stands a weathered statue believed to depict the wife of King Thranduil, though centuries of vines, moss, and encroaching woodland have nearly claimed it.

Nearby can also be found an ominous symbol resembling the Eye of Sauron, a stark reminder that darker powers once cast their shadow over these lands. It was here, on the twenty-fifth day of July in the year 2941 of the Third Age, that Thorin Oakenshield and his companions camped before entering Mirkwood. After releasing Beorn's ponies and bidding farewell to Gandalf, the company stepped through the Forest Gate and began their perilous journey into the depths of Eryn Lasgalen, leaving the safety of the Beorning-lands behind.

Thursday, January 26, 2023

Advantage & Disadvantage
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.

If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.

If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.

When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20, you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.

You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

Wednesday, January 25, 2023

Bree Trading House
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Bree Trading House serves as one of the most important businesses in Bree and is widely regarded as the commercial center of the town. Located near the bustling marketplace and within easy reach of the East Road, the large establishment provides residents and travelers with nearly every common necessity. Farmers from the surrounding countryside come to purchase seed grain, farming tools, animal feed, rope, wagon parts, and fencing materials, while merchants, adventurers, and wanderers passing through Bree often stop to acquire lamp oil, provisions, blankets, maps, and supplies for the long roads ahead.

The store's shelves are filled with an impressive assortment of goods gathered from across Eriador and beyond, making it uncommon for a customer to leave without finding what they seek. The business is owned and managed by Barliman Whitlock, a shrewd Bree-man whose reputation for honesty and reliability has spread throughout the surrounding lands. Practical and highly organized, Barliman possesses an exceptional knowledge of trade and inventory. Whether a farmer requires a replacement plowshare, a hunter seeks specialized traps, or a traveler needs equipment for a difficult journey, Barliman usually knows exactly where such goods may be found and how long it will take for them to arrive.

His experience and dependability have earned him the trust of local residents, Dwarven merchants traveling along the East Road, and even the occasional Ranger of the North. Over many years, Barliman has cultivated relationships with craftsmen, traders, wagon masters, and merchants throughout Eriador. Through these connections, he maintains supply lines that stretch from the Shire in the west to the Dwarven settlements of the Blue Mountains and the trading caravans that occasionally journey from Dale and Erebor in the east. As a result, the Bree Trading House often stocks goods rarely found outside larger settlements. Barliman's understanding of road conditions, trade activity, and merchant traffic rivals that of many caravan leaders. He often hears news of distant events, dangerous roads, and changing markets long before such information reaches the common folk of Bree. In recent months, however, the growing dangers throughout the North have begun to disrupt even Barliman's carefully maintained network. Reports of Orc bands wandering farther south than usual, increasing sightings of wolves along the Greenway, and rumors of dark things stirring within the wild lands have made travel more dangerous.

Several merchant wagons have arrived late, while others have failed to appear altogether. Certain goods have become increasingly scarce and expensive as a result. Barliman has responded by hiring additional guards for valuable shipments and carefully questioning every traveler who passes through Bree. Though he maintains a calm and reassuring demeanor in public, he privately worries that if conditions continue to deteriorate, the trade that sustains Bree may suffer greatly. For now, however, the Bree Trading House remains well supplied, and Barliman is determined to keep its shelves stocked regardless of what troubles may be gathering in the North.

FARM & FIELD SUPPLIES
Seed Grain (1 Sack): 8sp
Vegetable Seeds (Packet): 2cp
Fruit Tree Sapling: 1gp
Wooden Shovel: 5sp
Iron Spade: 8sp
Pitchfork: 6sp
Hand Sickle: 4sp
Rope (50 ft.): 1gp
Feed Grain (1 Sack): 5sp
Fence Posts (Bundle of 10): 3sp

TRAVELER'S SUPPLIES
Backpack: 2gp
Bedroll: 1gp
Blanket: 5sp
Waterskin: 2sp
Lantern: 7sp
Lantern Oil (Flask): 1sp
Tinderbox: 5sp
Torch: 1cp
Trail Rations (1 Week): 5sp
Map of the Region: 1gp

HUNTING & OUTDOOR GEAR Hunting Trap: 5gp
Fishing Rod: 8sp
Fishing Tackle Kit: 4sp
Skinning Knife: 3sp
Game Snares (Set of 5): 2sp
Quiver: 1gp
Arrow Bundle (20): 1gp
Camping Cook Pot: 5sp
Winter Cloak: 2gp
Waterproof Canvas Tarp: 1gp

HOUSEHOLD GOODS
Cooking Pot: 4sp
Wooden Bucket: 3sp
Broom: 2sp
Iron Kettle: 8sp
Candles (Bundle of 6): 1sp
Soap: 2cp
Needle & Thread Kit: 1sp
Clay Dish Set: 5sp
Wool Blanket: 5sp
Storage Chest: 2gp

TOOLS & WORK GEAR
Miner's Pick: 2gp
Hand Axe: 8sp
Hammer: 5sp
Nails (100): 1sp
Wood Saw: 7sp
Crowbar: 2gp
Lock: 1gp
Tool Belt: 5sp
Whetstone: 2cp
Repair Kit: 1gp

SPECIAL ORDERS
If Barliman does not have an item in stock, he can usually acquire it through her extensive trade network. Most special orders arrive within 1d4 weeks depending upon availability, road conditions, and whether the roads are currently safe for merchants to travel.

BUYING GOODS
Barliman regularly purchases furs, monster parts, rare herbs, gemstones, maps, antiques, and trade goods. He pays fair market value and is known throughout Bree for conducting honest business.

Tuesday, January 24, 2023

Moneychanger's Shop
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

A sign depicting a gem-encrusted ring hangs above the entrance to this modest but exceptionally sturdy establishment. Though small in size, the building appears more secure than many larger structures in Bree. Thick wooden shutters reinforced with iron bands protect the windows, while heavy oak doors safeguard the valuables kept within. During business hours the doors and windows are typically open, giving the shop an inviting appearance despite its fortress-like construction. As evening approaches, however, everything is carefully secured and barred for the night.

The business is owned and operated by Haskali Ull, a very elderly jeweler and moneychanger who has served Bree and the surrounding region for decades. Though age has slowed his movements, his sharp eyes and keen mind remain as reliable as ever. Haskali specializes in working precious stones and soft metals, producing quality jewelry repairs, custom pieces, and fine decorative work for those willing to pay his reasonable fees.

His wife manages much of the household and business affairs with a firm hand, while two professional guards are always present during operating hours to ensure the security of both customers and valuables.

The establishment serves as the towns closest equivalent to a bank. Travelers, merchants, and traders regularly make use of its currency exchange services, particularly those journeying between the neighboring realms and trade routes. Haskali exchanges coinage from various lands for a standard five percent fee and maintains a reputation for honest dealings. His records are meticulous, and customers trust him to conduct business discreetly and professionally. Although trade has declined noticeably over the past year, his reputation remains strong among those who continue to pass through the village.

In addition to currency exchange, Haskali offers secure storage for coin, gems, jewelry, documents, and other valuables. Deposits are handled with strict confidentiality, and the identities of clients and the contents of their holdings are never discussed outside the business. Coin storage incurs a three percent handling fee, while non-coin valuables are subject to a four percent fee, with rates adjusted for long-term storage. Unlike many larger banking houses, Haskali does not offer loans or lines of credit. His business is devoted entirely to safeguarding wealth, exchanging currency, and providing trustworthy service—an increasingly valuable commodity in these uncertain times.

Monday, January 23, 2023

Underhill Bakery
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Underhill Bakery sits along a quiet lane in Bree, its round green door set into a grassy hillside like a traditional hobbit smial. Time and weather have caused the structure to settle slightly into the earth, giving it a half-sunken appearance that only adds to its charm. Flower boxes overflow with herbs and wildflowers, while a small stone path leads visitors to the warmly lit entrance.

The bakery is owned and operated by Bungo Underhill, a cheerful and round-faced hobbit whose family has baked in Bree for generations. From dawn until well after sunset, Bungo keeps his ovens warm and his shelves stocked, offering a comforting reminder of the simple pleasures that hobbits hold dear. Long before one reaches the door, the aroma of fresh baking drifts through the air.

The rich scent of blackberry tarts mingles with sweet honey cakes cooling upon wooden racks, creating an irresistible invitation to passersby. Travelers often claim they can find the bakery simply by following their noses, especially on cool mornings when the smell hangs thick over the surrounding streets. Bungo takes great pride in these recipes, many of which have been passed down through the Underhill family for as long as anyone can remember.

Inside, polished wooden shelves are lined with an ever-changing assortment of pastries, pies, and loaves. The bakery's most famous offering is its dense travel bread, a recipe said to have been perfected over generations. Though plain in appearance, the bread remains fresh and nourishing for weeks, making it a favorite among merchants, adventurers, and Rangers preparing for long journeys through the wild lands beyond Bree. Bungo personally oversees every batch, insisting that proper travel bread requires patience, care, and ingredients of the finest quality.

The Underhill Bakery is more than a place to buy food; it is a gathering spot where locals exchange news and travelers rest their weary feet. A kettle is always simmering near the hearth, and friendly conversation flows as freely as the tea. Bungo can often be found behind the counter with flour on his waistcoat and a smile beneath his bushy brown beard, eager to share a story or hear one from the road. In a world filled with uncertainty beyond the town's borders, the bakery offers a small haven of warmth, good company, and the reassuring smell of something delicious fresh from the oven.

BREADS
• Cheese Loaves: 7sp
• Wholemeal Loaves: 4sp
• Kibble Loaves: 6sp

SMALL CAKES
• Fruit Slices, with Apple, Cherry, or Apricot: 2sp
• Cup Cakes: 1sp
• Cream Puffs: 3sp
• Dwarven Rock Cakes: 8cp
• Cream Cheese Rolls: 1sp
• Elven Mini Sponge Cake: 2sp

LARGE CAKES
• Banana Cake: (When in Season): 2sp
• Chocolate Layer Cake (Wild Cherry Filling): 1stl
• Vanilla Layer Cake (Buttermilk Icing): 1stl
• Orange Cake: 1sp
• Walnut Crunch Cake: 5sp
• Five-Layer Black Forest Cake (with Rum Soaked Cherries): 1stl
• Lemon Chiffon Cake (Lemon-Strawberry Glaze): 1stl

PIES
• Apple Pie: 5sp
• Cherry-Walnut Pie: 6sp

COOKIES
• Sugar Cookie: 2cp
• Frosted Sugar Cookie: 5cp
• Spice Cookie: 2cp
• Orange Almond Cookie 2cp

DONUTS
• Cherry Donut: 1cp
• Blueberry Donut: 1cp
• Apple-Spice Donut: 2cp
• Powder-Sugared Donut: 1cp
• Cinnamon Donuts: 1sp

Sunday, January 22, 2023

News Section
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Date Posted News Title
9/10/2025
Rest in Peace Charilie Kirk
8/28/2025
The One Ring or Adventures in Middle-earth
11/2/2024
Let's Talk About It

Saturday, January 21, 2023

Our Gaming Schedule
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Episode 1 - TBA
Suspicious Beginnings

Friday, January 20, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Thursday, January 19, 2023

Tyrant's Hill
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The fortress upon Amon Bauglir rises from a heavily wooded hill on the western fringes of Mirkwood, standing like a dark scar upon the landscape some fifty miles north of Dol Guldur. The Elves named the place the Tyrant’s Hill long ago, for countless raiding bands once descended from its heights to terrorize the surrounding lands. Even from a distance, the keep appears grim and foreboding, its weathered stone walls looming above the forest canopy while dark banners snap in the wind.

The surrounding woods seem unusually silent, as though the very trees remember the evil that has long dwelt there. The stronghold itself was originally built by Orcs, who carved stone directly from the hillside and felled great swaths of forest to construct its walls, towers, and palisades.

Though crude in some respects, the fortress was designed for war rather than beauty, with thick battlements, narrow approaches, and commanding views of the surrounding countryside. Deep pits, crude earthworks, and hidden paths still surround the hill, remnants of centuries of conflict. By night, the distant howls of Wargs echo through the forest, carrying for miles across the darkened woods and serving as a grim warning to any traveler who ventures too close.

In the years following the Battle of Five Armies, the fortress fell into the hands of Mogdred and his followers. They slaughtered the Orc garrison that once occupied the keep and claimed the stronghold as their own. Though far smaller than Dol Guldur, Amon Bauglir remains one of the most formidable fortifications in the region, surpassing anything the scattered Woodmen settlements could hope to field. Its commanding position allows its master to watch the roads, rivers, and forest trails that connect the communities of the Nether Vales.

From his seat upon the Tyrant’s Hill, Mogdred exerts a shadowy influence over the surrounding lands. Rather than launching open war, he has thus far preferred to strengthen his power through intimidation, demanding tribute from nearby settlements and forcing many communities to live in constant fear. This has brought him into growing conflict with Vidugalum of The Toft and other leaders of the Woodmen, who refuse to bend the knee. Yet rumors persist that Mogdred's ambitions extend far beyond the Nether Vales. Many believe his gaze is fixed northward toward Rhosgobel, and that the Tyrant’s Hill is merely the first step in a far darker design.

Notable Locations
Fenbridge Castle

Wednesday, January 18, 2023

The One Ring or Adventures in Middle-earth
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

I am such a huge fan of J.R.R. Tolkien and his work with Middle-earth, I am currently reading the novels and have watched the extended versions of all six films more times that I can count. It's such a wonderful world, the people, the ambience, the lore, the history—all of which had me hooked from day one.

What really brought me in all the way was watching the films. I understand the films don't do the novels justice, I get that but the films are such works of art, especially the Lord of the Rings trilogy. The Hobbit trilogy was also great but I'll admit, Peter Jackson went overboard on the amount of CGI that he used. So, I decided to sit down and start trying to read the TTRPG books from The One Ring and Adventures in Middle-earth "this is well before the new additions of each system were released by Free League".

As hard as I tried, I never could get a grasp of the One Ring Rules, maybe this is because all of my life (40+ years of playing classic Dungeons & Dragons) and maybe my brained is just hard wired for traditional D&D rule systems. So, I gave up on trying to learn the One Ring system, but I did get all the books for it simply because they are still really good "reads" and I have such a hatred for WotC and 5th edition that the thrill simply wasn't with me reading the AiMe books.

After taking an extended break from TTRPG's "real life stuff and medical stuff", I returned to the TTRPG world in early 2024, I've jumped back into looking at the Middle-earth systems again, finding that The One Ring system is still above my paygrade haha, and I still hate 5th edition so I decided to look at Old-School Essentials to see if I could reskin the system to fit Middle-earth, 5th edition did so I don't see a reason why I can't do the same with Old-School Essentials. Mind you, I've done a major overhaul with making Old-School Essentials fit with Middle-earth, "reskinning races and classes and some mechanics from Adventures in Middle-earth that need to remain intact" so I have started work on reskinning Old-School Essentials and also merging in specific mechanic that need to remain to keep the Middle-earth feel with my modified Old-School Essentials system.

I want to transform my own Old-School Essentials system into something that will not feel like a standard Dungeons & Dragons for my players. Like I said, I refuse to touch anything from Wizards of the WOKE, but Cubicle 7 & Freeleague seem to have made the system their own so it gives me hope that I can mold my system to suit my own needs. It's worth giving a try because Middle-earth has a special place in my heart and I really want to tell some epic stories from this setting.

Tuesday, January 17, 2023

Chissa Underhill
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Chissa Underhill is a hobbit with a twinkle in her blue eyes and a dusting of flour on her cheeks, a quiet rebel whose adventurous spirit is a tightly held secret. Her family in the Shire, the respectable Underhills, are known for dwelling in homes built beneath a hill, their lives as orderly and predictable as the turning of the seasons. They are distant cousins to the famous Baggins family, a connection that Chissa found both a blessing and a burden. While she appreciated the quiet life the Shire offered, a part of her yearned for something more, a feeling she inherited from a long-lost great-aunt who once spoke of the wider world.

The Shire, with all its comfort, eventually began to feel too small for Chissa's burgeoning dreams. The endless chatter of genealogies and the quiet disapproval of anything "unexpected" wore on her. It wasn't the peace she minded, but the lack of pepper, both in conversation and in cuisine. She packed a small bag, leaving behind the rolling green hills and the disapproving clucks of her older relatives, and set off on the East Road towards the promise of new faces and new flavors. Her destination was the ancient settlement of Bree, a place known for its crossroads and a mix of Men, Dwarves, and even a few other Hobbits who didn't mind a little adventure.

Bree was a revelation, its bustling streets and varied folk a stark contrast to the insular Shire life. It was here, on the outskirts of the main village, that Chissa found her calling and a small, charming location for her new venture. She named it "Chissa's Patisserie Shoppe," a name that hinted at the delicate, sweet creations she crafted with expert care. Unlike the hearty, plain fare of the local inns, her shop offered something different, something that quickly became the talk of the town among the residents and travelers alike.

Her shoppe quickly became a popular spot, a warm and inviting haven from the road. She served delicate blackberry tarts, sweet honey nut cakes, and light, flaky pastries that melted in the mouth, all accompanied by fragrant, warm tea or a splash of mulled cider. The locals, accustomed to hearty fare like mutton and barley soup, were at first bewildered, but soon became loyal customers, drawn in by the delicious scents and Chissa's welcoming smile. Even Barliman Butterbur, the busy innkeeper of The Prancing Pony, would send his servants Nob and Bob to procure some of her treats for his more discerning guests. Chissa herself is a striking figure among the stout, curly-haired hobbits of the area. With her silver hair usually tied up in a practical knot, and her sharp, knowing eyes, some of the more superstitious folk of Bree would whisper that she had Elven blood, though she would just laugh and credit it to a "Tookish" relative from generations past. Her worn leather vest and sturdy gloves, visible in the warmth of her shop, hinted at a practical nature, perhaps from her life in the Shire, but her genuine hospitality and the bright lanterns of her shop kept the wilder rumors at bay.

She never lost her connection to her family in the Shire, though her correspondence is a bit one-sided, mostly consisting of letters from a distant cousin, Dora Baggins, filled with advice and news of the latest social happenings. Chissa, for her part, occasionally sent back a small parcel of her exotic pipe-weed or a new type of muffin, much to the delight of the recipient and the envy of the neighbors. She found her peace in Bree, surrounded by the hustle and bustle of the world, a place where a hobbit could be both respectable and a little bit adventurous, all at once.

Chissa's Patisserie Shoppe stands as a testament to her journey, a beacon of sweet smells and warm light on the edge of the wild. It is a place where different peoples could meet, share a bite of something delicate and delicious, and for a moment, forget the troubles of Middle-earth. And though the Great East Road might have been less traveled in those days, every now and then a weary traveler, be they man or dwarf, would stop at her door, and leave with a smile and a belly full of joy, a silent nod to the adventurous hobbit who found her home away from home.

Monday, January 16, 2023

Fenbridge Castle
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Fenbridge is the long, winding causeway that spans the fetid marshes surrounding Dol Guldur, serving as the most reliable route through the treacherous wetlands. At its western end stands Fenbridge Castle, a grim fortress that guards the only practical entrance onto the bridge and, by extension, the road to Dol Guldur itself. Once abandoned after the downfall of the Necromancer, the stronghold has since fallen back into dark hands. Rumors persist that servants of shadow have reclaimed its crumbling walls, restoring it as a bastion of evil in the heart of Southern Mirkwood.

The marshes that encircle Dol Guldur on three sides are a miserable expanse of stagnant water, tangled reeds, and hidden sinkholes. Travelers who attempt to cross them without guidance often vanish without a trace. The Fenbridge provides the safest passage, though even this route is far from secure. Constructed by Orcs generations ago, the bridge snakes from one muddy hillock to another, weaving across the swamp like a dark scar.

Access to the crossing is tightly controlled through Fenbridge Castle, whose defenders can easily halt or monitor anyone seeking passage. Fenbridge Castle itself is an imposing and chaotic structure. Unlike the orderly keeps of Gondor or Rohan, it grew gradually over centuries as successive occupants added towers, battlements, and defensive works wherever space allowed.

What began as a simple gatehouse has become a sprawling labyrinth of stone walls, crooked towers, and fortified courtyards. In ages past, the fortress supplied both provisions and warriors to Dol Guldur, supporting the Necromancer's dominion over the surrounding lands. Even now, signs of recent activity suggest that the castle may once again be serving that purpose. Stories from nearby settlements speak of Orcs dwelling within the fortress, though few have returned from the region to confirm such tales. Radagast the Brown has kept a vigilant watch over Fenbridge Castle, Dol Guldur, and the other dark fortresses scattered throughout Southern Mirkwood, fearing the return of ancient evils.

To the south, another threat looms in the form of Mogdred, the self-styled Lord of Tyrant's Hill. A mysterious warlord of unknown origin, Mogdred commands a force of disciplined and well-equipped warriors and claims much of Southern Mirkwood and the Narrows as his domain. Several isolated settlements pay him tribute, and whispers suggest that his followers occupy a tower once held by Orcs and Men who bore the dreaded sigil of the Necromancer. Whether Mogdred serves the same darkness or merely seeks to inherit its legacy remains a question few dare investigate.

Sunday, January 15, 2023

Mirkwood
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Mirkwood, once known as Greenwood the Great, is the vast and ancient forest that dominates much of eastern Rhovanion. Stretching nearly six hundred miles from north to south and roughly two hundred and fifty miles across at its widest point, it remained one of the largest forests in Middle-earth for countless ages. The woodland was bordered by the Grey Mountains to the north and contained numerous natural landmarks, including the Mountains of Mirkwood, the Forest River, and the infamous Enchanted River.

This latter stream was tainted by dark influences and possessed the strange power to induce deep slumber and forgetfulness in those who touched its waters. Though its climate was generally mild, the dense canopy and tangled undergrowth made travel difficult, with only a handful of established routes such as the Old Forest Road and the Forest Path crossing its shadowed depths. The history of Mirkwood reaches back to the earliest days of Middle-earth. During the Great Journey of the Elves from Cuiviénen, many of the Eldar passed through the forest and lingered there before continuing westward. In later ages, the woodland became home to the Wood-elves, descendants of the Nandor who had long ago separated from the Great Journey. During the Second Age, the Sindarin prince Oropher established the Woodland Realm, creating a kingdom that would endure for thousands of years.

Men also settled in and around the forest during this period, likely the ancestors of the Northmen who would later inhabit the region. Following Oropher's death in the War of the Last Alliance, the crown passed to his son Thranduil, who would rule the Woodland Realm throughout the Third Age. For many centuries the forest was known as Greenwood the Great, a name that reflected its beauty and vitality. Around the year 1050 of the Third Age, however, a dark shadow began to spread through the southern reaches of the woodland. Sauron, hidden beneath the guise of the Necromancer, established himself in the fortress of Dol Guldur upon Amon Lanc. As his influence grew, corruption spread throughout the forest, twisting both plants and creatures alike.

The once-bright woodland became a place of fear, earning the name Mirkwood, or "the Dark Wood." Giant spiders descended from the monstrous Ungoliant infested its depths, while other fell creatures prowled beneath the trees. Thranduil and his people were gradually driven northward, retreating deeper into their realm as the darkness consumed much of the south. Despite its dangers, Mirkwood remained central to many of the great events of the late Third Age. Bilbo Baggins and Thorin Oakenshield's company crossed the forest during their quest to reclaim Erebor, enduring the horrors of the Enchanted River, giant spiders, and eventual capture by Thranduil's elves.

Around the same time, the White Council launched its assault upon Dol Guldur, forcing Sauron to abandon the fortress and return openly to Mordor. Years later, Gollum was held prisoner in Thranduil's halls before escaping during an Orc attack. Following the War of the Ring and the final defeat of Sauron, the shadow that had plagued the forest for centuries was finally lifted. Thranduil renamed the woodland Eryn Lasgalen, the Wood of Greenleaves, restoring a measure of its ancient glory and symbolizing the return of hope to one of Middle-earth's oldest forests.

Notes
- Despite being called Mirkwood ever since Third Age 1050, Mirkwood is referred to by Radagast and Gandalf in The Hobbit: An Unexpected Journey as the Greenwood, with Gandalf mentioning to the White Council that the woodsmen there only recently started calling it Mirkwood because of the sickness that had fallen over it.

- Mirkwood also appears in The Fall of Arthur, as well as in one of Eriol's poems as Myrcwudu (Old English: 'Mirkwood'), which was an ancient Germanic legendary name for a great dark boundary-forest found in various different applications. Elfwine's reference was to near the Eastern Alps, while the reference in the Fall of Arthur was somewhere east of the Rhine.

- In Middle-earth, Mirkwood refers to two forests, one which was later renamed Taur-nu-Fuin of Beleriand, and the other west of the Lonely Mountain in Rhovanion.

Notable Locations
Forest Gate
Woodmen-town
Tyrant's Hill
Fenbridge Castle
Dol Guldor
Elvenking's Halls

Saturday, January 14, 2023

Forests & Woodlands
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Fangorn Forest
Mirkwood

Friday, January 13, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Thursday, January 12, 2023

Rest in Peace Charilie Kirk
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Charlie Kirk's life was marked by a passion for ideas, a commitment to civic engagement, and a determination to encourage young people to participate in the public square. Through his work, he inspired countless individuals to take an active interest in their communities, their country, and the principles they believed in. Whether one agreed with him or not, few could deny the energy, conviction, and dedication he brought to his mission.

As the founder of Turning Point USA, Charlie helped build a movement that reached millions of students and young adults across the nation. He believed deeply in the importance of free expression, open debate, and the exchange of ideas. Throughout his career, he traveled extensively, speaking directly with audiences and encouraging thoughtful discussion on issues that mattered to him. His willingness to engage in difficult conversations became one of his defining characteristics.

Beyond his public achievements, Charlie was remembered by friends, family, and colleagues as a devoted husband, father, and friend. Those who knew him personally often spoke of his generosity, his loyalty, and his genuine interest in the lives of others. While the public saw a confident speaker and activist, those closest to him saw a man dedicated to his family and committed to living according to his values.

The loss of Charlie Kirk was felt deeply by many people across the country. Supporters, colleagues, and admirers gathered to honor his memory and reflect on the influence he had on their lives. His passing prompted an outpouring of tributes from individuals who credited him with inspiring them to become more engaged citizens and more confident in expressing their beliefs.

A lasting legacy is not measured solely by organizations built or speeches delivered, but by the people whose lives are changed along the way. Charlie's work encouraged a generation of young Americans to think critically, participate actively, and believe that their voices could make a difference. For many, his message was one of courage, conviction, and perseverance in the face of challenges.

Today, we remember Charlie Kirk not only for what he accomplished, but for the passion with which he pursued his purpose. His voice may be gone, but the conversations he started, the lives he touched, and the principles he championed continue to resonate. May his memory be a source of inspiration to all who seek to make a positive impact on the world around them.

Wednesday, January 11, 2023

Odo
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Odo is a weathered shepherd who makes his living selling dried mutton and fresh cuts of meat to travelers and locals alike. Rarely seen without a frown, he is quick to complain that the recent happenings across Wilderland have brought nothing but trouble. By “business up north,” he means both the strange events spreading through the region and the changes that followed the death of Smaug years ago. Where others see opportunity in the renewed trade and growing friendships between Dwarves, Elves, Men, and other Free Folk, Odo sees only danger. He distrusts outsiders, insisting that strange folk bring strange problems and that they do not understand the old ways of the woods. Though many dismiss his warnings as the grumblings of an old shepherd, Odo remains convinced that dark times are gathering in the north and that before long everyone will see the trouble he believes is coming.

Tuesday, January 10, 2023

Amalina
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Amalina, a cheerful merchant from Mountain Hall, known for selling sturdy axe heads and iron pegs, is quick to laugh at Odo’s constant grumbling. Where the shepherd sees danger and uncertainty, she sees prosperity and order. She speaks highly of the Beornings, who now guard the Old Ford across the Great River, ensuring that merchants, travelers, and pilgrims can journey safely through the region. In her eyes, the renewed trade and growing ties between the Free Folk are signs of a healthier Wilderland, not a troubled one. Whenever Odo predicts doom on the horizon, she simply shakes her head and insists that everything is proceeding exactly as it should be.

Sunday, January 8, 2023

Old Ingund
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Old Ingund, a charcoal burner trading bundles of charcoal in a variety of sizes. He’s spent far too long wandering Mirkwood on his own, and mutters to himself about Spiders and eyes and Goblins. With a successful DC 10 Intelligence (Riddle) check, someone may learn that many Goblins fled into Mirkwood after their defeat at the Battle of Five Armies, and are only now finding their way to the western eaves of the wood after these many years.

Saturday, January 7, 2023

Barald
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Barald, a rotund, wood carver sits on a patterned blanket, carving wooden talismans. He will make any reasonable trade with a polite person for a lucky carved talisman of a heartwood wolf’s head, which he swears will keep them safe. Carried by a Guide this talisman gives a +1 result to any Embarkation Roll made on a journey beginning in the Eaves of Mirkwood. Beyond this place it has no power to protect its owner.

Friday, January 6, 2023

Hobbit's Hearth
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Hobbit's Hearth is a beacon of warmth and sanctuary nestled in the quiet halfling village, a sturdy structure of dark timber, white plaster, and a thick, weather-beaten thatch roof. A cheerful sign depicting a round halfling by a roaring fire hangs above the heavy oak door, beckoning weary travelers. The building is larger than most local homes, its robust construction suggesting it has stood for many years, enduring the weather and changes in the surrounding wilderness with quiet resilience.

Smoke curls constantly from its broad stone chimney, promising warmth within, while the small, immaculately kept garden out front provides fresh herbs and vegetables for the kitchen's fare. The inn's very exterior exudes the quiet, dependable charm of the Shire transplanted to a more rugged land.

Stepping inside the common room is an assault on the senses, a delightful mix of aromas: pungent pipeweed smoke, the rich scent of roasting meat, and the sweet smell of spilled ale and seasoned timber. The low-beamed ceiling forces taller folk to stoop, and the floor is a patchwork of dark flagstones and colorful braided rag rugs. Sturdy, mismatched wooden tables and chairs, some comfortably low for halflings and others built for the "Big Folk", are scattered across the room.

A large, polished oak bar runs along one wall, serving as the command center for the inn's operations, behind which shelves are packed with an assortment of local ales, imported wines, and potent spirits. Even when busy, the atmosphere is generally one of contented camaraderie and quiet chatter. The kitchen, located just off the common room, is the heart of the inn's operation. This is where the magic happens, supervised by Tolman himself before his arrest, and expertly managed by his wife Lily afterward.

The focal point is a massive, soot-stained hearth where spits turn slowly over glowing coals. The air is always warm and thick with the steam of boiling pots and the sizzle of fat. It’s a place of constant activity, filled with bubbling stews, rising bread, and bustling hands ensuring every patron is well-fed and satisfied with the hearty fare that makes the inn a popular stop.

The food served at the Hobbit's Hearth is simple but generous, embodying halfling generosity and robust flavors. Patrons can expect classic, filling meals like thick vegetable and beef stew served in generous iron bowls, roasted mutton with root vegetables, and crusty, fresh-baked bread with locally churned butter.

Desserts often include apple pies made from local orchards and thick custards. A variety of strong, dark ales brewed locally are the standard drink, supplemented by the occasional barrel of imported brandy or pipeweed of various strengths, ensuring travelers are well-satiated before continuing their journey.

The staff is a small, family-run team. The inn is owned and operated by Tolman and his wife, Lily. Tolman manages the front-of-house, handling the bar, the accounts, and most of the storytelling and gossip. Lily is the culinary genius, overseeing the kitchen and ensuring the quality of every meal. They rely on the help of a few young, eager halfling servers and kitchen hands recruited from the village. In the stable yard lives Old Man Willow, a grumpy, elderly groundskeeper who sees to the horses and general upkeep, often complaining about the rowdy travelers but secretly enjoying the bustle.

The upper floor, accessed via a narrow, winding wooden staircase near the bar, houses the guest rooms for rent. The guest rooms are functional and spartan, designed for a good night's sleep for weary adventurers. Each room contains one or two firm, simple beds with clean linens, a small wash basin with fresh water, and a wooden chest for storing personal belongings. The décor is minimal, but the rooms are clean, well-maintained, and above all, safe havens for those traveling through the wilder lands east of Bree, offering a necessary respite from the open road.

The Hobbit's Hearth's significance in the adventure stems from its shift in atmosphere. Before Tolman's arrest, it was the social hub, a place of safety and warmth. Afterward, the silence is deafening. The hushed whispers of suspicion and the absence of Tolman's booming laugh create a tangible tension that the players immediately sense. The inn becomes a symbol of the injustice done to its owner, motivating the characters to restore its rightful atmosphere by clearing his name and bringing justice back to the quiet community that relies on this establishment for comfort and news.

Ultimately, the inn is more than just a place to sleep and eat; it is a piece of home and hearth in an increasingly dark Middle-earth. Tolman and Lily's simple, honest life represents what the party is fighting for: the preservation of quiet peace against the encroaching dangers of the wilderness and the corruption of greed. The recovery of the inn's cheerful nature after the adventure's conclusion serves as the ultimate reward.

BREAKFAST - 7am
Pork Sausages and Cheese: 10sp
Poached Pears (stuffed with Frumenty): 6cp
Beef and Mushroom Stuffed Hand Pies: 11sp
Shire Seed Cake: 11cp
Biscuits (topped with black pudding, eggs, and a smothering of gravy): 5cp
Mini Quiche: 11cp
Honey Nut Cake & Marmalade: 6cp
Hobbit Hash (potatoes, leeks, spinach, and cheese): 7cp
Ham Omelet (made with curry spices, onions, and tomatoes): 15cp
Stuffed Poached Pears: 3cp
Peppered Bread: 4cp
Oatmeal & Fried Potato Wedges: 3cp
Beef Steak: 15cp
Breakfast pie (made with salmon, leeks, eggs, and cream): 5cp

SECOND BREAKFAST - 9am
Strawberry Toast (with a side of sausage): 4cp
Rice pudding (paired with a side of bacon): 6cp
Scones and Clotted Cream: 5cp
Boiled Goose Eggs: 7cp
Chicken Eggs: 6cp
Fruit & Cheese: 3cp
Bread topped (with butter and honey served with a side of fruit and bacon): 4cp
Beef and Mushroom Stuffed Hand Pies: 5cp
Mushroom, Beef & Onion Hand Pies: 8cp
Hand Apple Pies: 9cp
Garlic Hand Pie: 5cp
Mincemeat Pie: 5cp

ELEVENSES - 11am
Green Tea: 5cp
Black Tea: 5cp
Herbal Tea: 6cp
White Tea: 9cp
Bread Pudding (with cinnamon): 11cp
Lavender and Lemon Muffins: 5cp
Strawberry shortcake (with cream): 6cp
Caraway Seed Cake: 3cp
Lemon Tea Cake; 4cp
Shire Porter Cake: 9cp
Plum Heavies (cookies): 4cp
Stewed Hare (with root vegetables and dumplings): 4cp

LUNCHEON - 1pm
Onion Soup: 1sp
Fish and Chips: 1sp
Steak and Kidney Pie:2sp
Beef Stew (with potatoes, carrots, onions): 8sp
Salted Pork (Made with cheese, bacon, or vegetables): 2sp
Roasted Vegetables (for those that don't eat meat): 3sp
Rabbit Stew: 3sp
Roast Beef with Cranberry Sauce: 4sp
Shepherd’s Pie: 1sp
Stuffed Potatoes (cheese, butter and peppers): 1sp
Roast Mutton: 2sp
Scotch Eggs: 1sp

AFTERNOON TEA & DESERT - 3pm
Green Tea: 5cp
Black Tea: 5cp
Herbal Tea: 6cp
White Tea: 9cp
Shortbread Biscuits
Ring Cookies: 4cp
Berry Pie: 3cp
Mixed Berry Cobbler: 4cp
Bakewell Tarts: 2cp
Fruit Tarts: 2cp
Honey Cakes: 4cp
Apple Pie: 3cp
Porter Cake: 3cp
Roasted Apples: 5cp
Apple Pie and Cream: 7cp

DINNER - 6pm
Stuffed Roasted Mushrooms: 2sp
Vegetable Soup & Fried Tater Cakes: 7cp
Mushroom, Beef and Onion Hand Pies: 1sp
Bread Pudding (with cinnamon): 8cp
Lavender and Lemon Muffins: 3cp
Roasted Chicken (with a cherry tomatoe sauce): 1sp
Boxty on the Griddle: 1sp
Spiced Beef and Roasted Vegetables: 1sp
Savory Porridge: 8cp
Pepper-crusted Steak (served with potatoes & vegetables): 3sp
Chicken Pie (with wine and mushrooms): 1sp
Cheddar Soup: 7cp

SUPPER & DESERT - 9pm
Pork Pie: 1sp
Mushroom Soup: 8cp
Salad (served with fresh herbs and hard-boiled eggs): 4cp
Roasted Chicken: 1sp
Rabbit Stew: 2sp
Strawberry Shortcake with Cream: 5cp
Lemon Tea Cake: 5cp
Honey Shortbread: 6cp
Hunter's Pie: 7cp
Boar Ham Steak & Eggs: 1sp
Boar Tenderloin: 2sp
Rabbit and Potato Plate: 1sp

DRINKS
Coffee: 4cp
Fruit Juice: 5cp
Mile (local variety): 2cp
Beer: 2cp
Beer (Bag End Brew): 4cp
Dark Ale: 8cp
Wheat Ale (or called Wandering Wizard): 8cp
Ale: 4cp
Malt Beer: 6cp
White Ale (Minas Tirith brewed): 1sp
Breeland Wine: 1sp
Red Wine: 1sp
Emerald Palet Wine: 1 Silver Piece
Fireamber Wine: 1sp
Spiced Ale: 1sp

ROOM NIGHTLY PRICES
(12) Standard Suite: 1gp

Thursday, January 5, 2023

Prancing Pony
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Prancing Pony, a renowned and ancient inn, stands as a vital crossroads in the town of Bree, situated where the Great East Road bends around the foot of Bree-hill. The large, three-story building is a hub of activity, a social melting pot where the "Big Folk" (Men), "Little Folk" (Hobbits), and Dwarves all gather, making it the central point for news and tales from distant lands. Its importance is further emphasized by the fact that even such notable figures as Gandalf and Strider (Aragorn) have passed through its doors on their own significant journeys.

The inn's exterior is described as a pleasant and welcoming sight to weary travelers. It features a main front facing the road and two wings that extend backward into the rising ground of the hill, a design that allows the second-floor windows at the rear to be level with the earth. A wide archway leads into a courtyard nestled between the wings. Above this arch hangs a lamp, illuminating the inn's distinctive signboard: a fat white pony rearing on its hind legs.

The inscription "The Prancing Pony by Barliman Butterbur" is painted in white letters over the main door, which is accessed by a few broad steps under the archway. Inside, the heart of the inn is the large common room, a cozy yet bustling space with a cheery log fire and lanterns hanging from the roof beams, offering warmth and light to all who enter.

This room is a place of lively conversation, where local inhabitants and travelers exchange stories and news, though the atmosphere can change as quickly as the company. For the comfort of its varied clientele, the inn even features specially built, ground-floor rooms in its north wing designed to accommodate hobbit guests, a testament to the long history of hobbits visiting Bree.

The proprietor is the busy, talkative, and sometimes forgetful Barliman Butterbur, a portly man who hails from a family that has run the inn for generations. Despite his flustered demeanor, Barliman is an accommodating and important figure who, with the help of his hobbit servants Nob and Bob, ensures all guests are treated well, providing good food, drink, and a place of shelter.

The diverse clientele found in the common room reflects Bree's position as a crucial intersection of the Great East Road and the Greenway, though traffic had diminished somewhat by the time of the War of the Ring. The company includes Men, Dwarves, and Hobbits, with wanderers like Rangers sometimes seen sitting quietly in the shadows. It is this mix of peoples and the free flow of information that makes the Prancing Pony a critical, albeit sometimes dangerous, nexus in Middle-earth's events.

Ultimately, the Prancing Pony serves as more than just a place to eat and sleep; it is a symbol of the wider world beyond the peaceful Shire. It is a unique, lively, and pivotal location where small decisions can have profound impacts on the great workings of Middle-earth's unfolding story, a vital, enduring haven in a world growing ever darker.

MORNING MEALS
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Beef Steak: 2sp
Fried Potato Wedges: 2cp
Pork Sausages: 1sp

AFTERNOON MEALS
Beef Stew: 1sp
Boiled Crawfish with Drawn Butter: 1sp
Poached Salmon: 8cp
Spiced Sausages: 9cp
Stuffed Pork Chops: 1sp
Stuffed Black Trout: 1sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Smoked Salmon Salad: 9cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 9cp

BEVERAGES
Whiskey: 6cp
Claw Wine: 5cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 9cp
Local Wine: 9cp
Fireamber Wine: 1sp
Local Brandy: 1sp

TRAVEL RATIONS
Dried & Smoked Meat, Goat Cheese, Dried Berries, Oats and Honey (wrapped in waxed paper): 5sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having seven standard rooms and seven private suites, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
(12) Standard Suite: 2gp

Wednesday, January 4, 2023

Market Square
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The market square is usually a lively hub of activity. Vendors shout out their wares, and villagers haggle for the best prices. Stalls are filled with fresh produce, fish, and handmade goods, creating a vibrant tapestry of colors and scents. The sound of cheerful and the occasional laughter fills the air, making the market a welcoming place for all.

The market square in Bree is basically a small area on the southern side of the settlement where carts and wagons gather and offer goods to the people of the Bree. Once each week, the official market day acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.

"On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however. Horses, ponies and mules are also sold here at standard pricing . . . riding horse 75gp, pony 30gp, draft horse 40gp & mule 25gp.

Tuesday, January 3, 2023

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Monday, January 2, 2023

Smithy
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The clang of hammer on steel can be heard long before one reaches the smithy. From the outside, there is little doubt as to the building’s purpose, despite the absence of any sign. The front of the structure is open to the street, allowing passersby to witness the constant labor within.

Smoke drifts lazily from the forge while soot clings to every beam and surface, giving the entire building a darkened, well-worn appearance born from years of hard work. At the heart of the smithy stands a massive forge, its flames glowing bright even during the daylight hours.

Two broad-shouldered apprentices work tirelessly at the bellows, feeding the fire with steady blasts of air that keep the coals burning white-hot. The heat is intense, and the rhythmic creaking of the bellows blends seamlessly with the roar of the flames and the sharp ring of iron being worked upon the anvil.

Dominating the workshop is a giant of a man whose powerful arms seem capable of shaping metal through sheer force of will. His hammer falls with thunderous precision upon a glowing piece of iron, each strike sending showers of sparks dancing across the floor. On this particular day, the metal is destined to become the blade of a sturdy shovel, though the smith crafts everything from horseshoes and nails to tools, weapons, and wagon fittings. Every movement speaks of years of experience and unwavering dedication to his trade.

The smithy is owned and operated by Taero Fuirume, a man as dependable as the steel he works. Villagers know that if the forge is burning, Taero is likely nearby, laboring from dawn until dusk. He rarely leaves the workshop during the day, preferring the familiar heat of the forge and the satisfaction of honest craftsmanship. Though not overly talkative while working, Taero is respected throughout Bree for the quality of his goods and the reliability of his service, making his smithy an important part of daily life in the settlement.

Sunday, January 1, 2023

The Bree Library
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The town of Bree is known for the Prancing Pony, the convergence of the Great East Road and the Greenway, and its peculiar mix of Men and Hobbits. What few outsiders know—or perhaps even notice—is that nestled in the crook of the hill, a short walk from Butterbur's bustling inn, lies a sanctuary of quiet: the Bree Library. It is not grand, like the libraries of Gondor or the Elven repositories, but it holds a unique charm and an unexpected wealth of information for those patient enough to seek it.

The architecture is a curious blend of rustic and refined. Its main structure is built from the same sturdy stone and timber as the rest of the town, but within, it features towering shelves that reach a surprising height, built decades ago by a traveling Dwarf carpenter named Glóin, who bartered his skills for a long-term supply of Butterbur's finest ale. These shelves, though dusty and worn in places, hold thousands of volumes, their spines a rich tapestry of reds, browns, and faded gold. The air is always cool and carries the faint scent of old parchment, pipeweed smoke, and the damp earth of the Bree-hill.

Lighting the space is a challenge, one mostly solved by an assortment of low-hanging lanterns and scattered candles. This dim, warm light casts long, dancing shadows, adding an almost eerie or mysterious atmosphere to the corners of the room. There are no grand, bright windows; instead, small, leaded panes in the upper sections of the walls allow only slivers of weak sunlight to penetrate the gloom. This perpetual twilight gives the library an intimate, contemplative feel, encouraging quiet study over boisterous discussion.

The collection itself is as eclectic as Bree's inhabitants. You will find practical manuals on farming and sheep-herding alongside detailed histories of the North Kingdom, star charts, and even, it is rumored, some older, more obscure tomes left behind by a traveling wizard long ago. A well-used desk sits to the right, adorned with a few personal items, where a rotating roster of the town's most literate elders act as unofficial librarians, always ready to point a curious reader toward a relevant text or share local gossip.

For any traveler or adventurer passing through Bree, this library offers an invaluable resource. Whether you are a Ranger seeking lost lore of the past, a scholar researching ancient texts, or simply a hobbit looking for a quiet corner to read about gardening, the Bree Library provides a unique haven. It is a testament to the enduring power of knowledge, a quiet, flickering light of learning in a world growing darker.