I wanted to write up a a page describing the modified game rules we will be using. We are using Old-School Essentials as our core system. Basically we are using Old-School Essentials Advanced Fantasy with "some" house rules" and some "slight" adjustments to the races and classes "a slight reskinning of them to bring them over to the Middle-earth setting" and also to bring them up to scale with 1st edition since most of the encounters and such will be mostly from 1st edition Advanced DUngeons & Dragons.
You can find all of the playable races & classes, that will be available to play. Most of these have either been reskinned, adjusted and some are completely homebrewed from scratch.
Basically all of our adventures/campaigns will come from the Adventures in Middle-earth but will be retooled to Old-School Essentials Advanced Fantasy. All playable classes will have level caps brought down to level 10 which is basically where they are set at in the Adventures in Middle-earth TTRPG "it's kind of an unwritten rule for most". . The reasoning behind me using this "slightly modified" version of Old-School Essentials classes is because for some reason, I seriously love the old style gameplay of this system over 1st edition.Old-School Essentials classes are not anywhere near as powerful as new edition classes, even AD&D classes so players can't simply have characters charge in and run through all the enemies that they face. It's a mix and match of materials that we use, but it is very easy to understand and gives players a classic feel to the type of gameplay they will experience.
The goal is to keep the core of our system Old-School Essentials Advanced Fantasy but with a few 1st edition house rules and some slight adjustments to the class sheets. This is a brand new "modified" system that I came up with for Middle-earth that has never been tested. I am sure we will encounter bugs that will need to be ironed out and fixed but overall I think I have it pretty well hammered out. I want to run my games as classic as possible but give my players a little more expansive style of play at the same time.


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