The Lone-Lands stretch across the wide, desolate expanse between the Bree-land borders and the foothills of the Misty Mountains. Once the heart of the kingdom of Rhudaur, the territory is now a somber graveyard of fallen civilizations, characterized by rolling brown hills, stunted shrubbery, and a prevailing sense of silence. Travellers moving eastward along the Great East Road find themselves beneath a vast, heavy sky, where the wind whispers through the tall, yellowed grasses of the wilderness.
At the center of this lonely vista stands the monumental height of Weathertop, the southernmost peak of the Weather Hills. Known anciently as Amon Sûl, its summit is crowned by the shattered remains of a once-mighty watchtower, its stones blackened by old fires and weathered by centuries of neglect. Though it once held a palantír and guarded the northern realms, it now serves only as a landmark for wanderers and a grim reminder of the wars that fractured the Dúnedain.
To the south of the road lie the Midgewater Marshes, a treacherous expanse of reeds and stagnant pools. The air here is thick with the drone of midges and the croaking of frogs, creating a damp, suffocating atmosphere that discourages all but the most desperate of travellers. These bogs act as a natural barrier, isolating the road from the deep wilderness and hiding the secrets of the shifting mud and ancient, sunken ruins that lie beneath the surface.The ruins scattered throughout the region tell a story of slow decay and forgotten history. Crumbling stone walls and broken arches peek through the overgrowth on nearly every ridge, marking the sites of former forts and homesteads. These skeletal remains are often shunned by the common folk of Bree, as they are rumored to be haunted by the lingering shadows of the past, making the region feel like a land that has been purposefully abandoned by the living.
Life in the Lone-Lands is sparse and hardy, consisting mostly of wary rangers and occasional bands of stone-trolls that descend from the Coldfells when the clouds hang low. There are few havens to be found; the Forsaken Inn stands as the last vestige of civilization for those heading east, offering cold comfort and grim company. Beyond its walls, the land belongs to the wild, where the only law is the endurance of the traveller and the sharp eyes of those who watch from the shadows.
Despite the desolation, a rugged beauty persists in the shifting colors of the moorland at twilight. When the sun dips below the horizon, the ruins of the North-kingdom are bathed in a fleeting, golden light that briefly masks the scars of war. It is a place of profound melancholy, a transitional space where the echoes of ancient kings still resonate in the wind, holding its breath before the road finally climbs toward the hidden refuge of the Hidden Valley.
Notable Locations
• Weathertop
• Weather Hills
• Rhudaur Ruins
• Last Bridge
• Greenway
• Forsaken Inn
• Eglain Settlements


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