Tuesday, June 23, 2026

The Middle-Earth Campaign
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

In the year 3011 of the Third Age, Middle-earth stands upon a precipice, though few living beneath the shadow of the great mountains truly grasp the depth of the coming twilight. For generations, the lands have known a fragile, weary peace. The shadow that fell with the defeat of the Dark Lord Sauron long ago has been a mere memory, a whisper in old tales.

The world the Free Peoples have inherited is one of fading light and lengthening nights, a time imperiled by a rising darkness that few can yet name. The great powers are distracted: the Elves are dwindling, looking ever westward; the Dwarves are secure within their mountains but few in number; and the Men of the West are a diminished race whose kingdom of Gondor holds a long, lonely vigil.

The North remains a sparsely populated, wild expanse where ancient evils and forgotten ruins lie dormant. The Shire remains blissful in its isolation, and the quiet folk of Bree go about their business with little thought for the world beyond their borders. The Northmen, the Beornings, and the scattered Rangers are the thin line of defense that keeps the remnants of civilization safe. It is into this world that a new age of heroes must emerge, for the established orders are weary, and the old alliances are strained. The map of Middle-earth is vast, a patchwork of kingdoms and wildernesses where destiny awaits those brave enough to step away from the firelight of their homes. Far to the south and east, in the land of Mordor, the enemy is stirring again. The Dark Lord Sauron has been quietly gathering his strength, recovering lost power, and breeding armies in the shadows. He has rebuilt his tower, Barad-dûr, and the air around Mount Doom is thick with ash and evil purpose.

Though his influence is subtle at first, it bleeds outward, corrupting the minds of men in the South and East and gathering fell creatures to his banner. The Nazgûl, his most terrible servants, ride forth in secret, searching for a lost object of power that holds the key to his final victory. This resurgent threat is the true context of the age, the storm on the horizon that will soon break over all the lands.

The signs of the turning tide are everywhere, if one knows where to look. The roads are becoming unsafe, haunted by desperate men and darker things. Whispers of a "Shadow" in Mirkwood are growing louder, a malign influence deep within the forest that drives all light from the canopy.

These are not isolated incidents but symptoms of a singular, growing cancer upon the world. The time for peaceful ignorance is ending, and the time for action is fast approaching. The great War of the Ring, though yet unnamed, is an inevitability. It will be a series of conflicts across the entire continent, from Minas Tirith in the West to the distant realms of the North.

Your path, should you choose to walk it, will lead you out of the quiet security of the North Downs and across the vast, untamed expanses of Wilderland. Fate may push you through the shadowed paths of Mirkwood, over the Misty Mountains, and into the sun-drenched vales of the River Running. You will find yourselves drawn inexorably towards Dale and the Lonely Mountain, a beacon of Dwarf and Man resilience in the East.

This is a campaign about the twilight of an age, where hope is a small but persistent flame in the darkness. It's a story of ordinary people caught in extraordinary times, called to defend their homes and the memory of a free Middle-earth. The road is long, the dangers are great, but the need for heroes has never been more dire. Welcome to the Third Age, adventurers. May your swords stay sharp, and your hearts stay true.

Sunday, June 21, 2026

Giving the Middle Finger to WotC/Hasbro
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Recently I watched this video from "Diversity & Dragons" and I never realized WotC was "this" bad. He might be a smaller content creator but he spits pure facts in this video.

He touched on things he pulled from Twitter and all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say.

These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. It seems whenever I get on Youtube, a video pops up on my home screen where Hasbro/WotC has done something stupid and made the news again?

With that being said, I want to make one thing perfectly clear, I'll never buy another product from Hasbro/WotC, I can't get behind racism & WOKE DEI Politics in any form. I simply cannot be a part of everything that is going on with the current state of Dungeons & Dragons right now.

Saturday, June 20, 2026

Ready, Set, Go!
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

I have some things that I would like to touch on with those of you that are first time readers of this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes both a DM and players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing TTRPG's like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful setting of Middle-earth in all its glory.

Friday, June 19, 2026

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Tuesday, June 16, 2026

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Tuesday, June 9, 2026

The Shire
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Shire is a land of gentle hills, fertile fields, and quiet rivers nestled in the northwest of Middle-earth. To travelers from distant kingdoms, it seems almost insignificant—a patchwork of farmland and woodland tucked away from the concerns of the wider world. Yet to its inhabitants, the Hobbits, the Shire is the very heart of civilization.

Life moves at a leisurely pace here, marked not by wars or politics but by harvest festivals, family gatherings, and the simple pleasures of good food and good company. Few places in Middle-earth can rival its sense of peace and contentment. The landscape itself is remarkably beautiful. Rolling green hills stretch for miles beneath broad skies, dotted with ancient trees, small streams, and carefully tended farms.

Narrow lanes wind through the countryside, connecting villages and hamlets hidden among hedgerows and orchards. The earth is rich and productive, allowing the Hobbits to enjoy abundant harvests throughout the year. Every season brings its own charm, from spring blossoms and summer gardens to autumn harvests and the occasional dusting of winter snow upon the hills. Most Hobbits live in smials, cozy homes dug into the sides of hills. These dwellings are famous for their round doors and windows, warm hearths, and comfortable interiors. Wealthier families often inhabit sprawling smials with many rooms and generations of relatives under one roof. Others live in quaint cottages built above ground, though even these structures are designed with comfort rather than grandeur in mind. The Hobbits care little for impressive fortresses or towering castles, preferring homes that blend naturally with the landscape.

The largest and most well-known settlement in the Shire is Hobbiton, a charming village surrounded by green hills and gardens. Nearby lies Bywater, known for its lake and busy inns, while Michel Delving serves as the administrative center of the land. Throughout the Shire, villages remain small and welcoming, where nearly everyone knows their neighbors and family names carry generations of history.

Markets, inns, and local gatherings provide the social heart of these communities, fostering a strong sense of belonging. Despite its peaceful reputation, the Shire is not entirely without organization. Local affairs are handled through traditions that have existed for centuries.

The Hobbits have little interest in kings, armies, or grand governments, preferring practical arrangements that interfere as little as possible with daily life. Bounders patrol the borders to keep an eye on unusual happenings, while messengers and local officials oversee matters of record and communication. Most Hobbits would rather discuss the quality of this year's ale than concerns of statecraft. One of the defining characteristics of the Shire is its isolation from the troubles of the wider world.

While great kingdoms rise and fall beyond its borders, many Hobbits remain blissfully unaware of distant conflicts. Travelers and wandering folk occasionally bring news from faraway lands, but such tales often seem more like stories than reality. This separation has helped preserve the Shire's unique culture, allowing traditions, customs, and family histories to flourish largely untouched by outside influence.

For all its simplicity, the Shire represents something precious within Middle-earth: a vision of home worth protecting. It is a place where ordinary people can live ordinary lives in safety and comfort, free from the ambitions of kings and the horrors of war. Its green hills, warm hearths, and welcoming communities embody the very things that heroes fight to preserve. Though small on the map, the Shire stands as one of the most beloved and enduring lands in all of Middle-earth, a symbol of peace amid a world often overshadowed by darkness.

Settlements
Hobbiton
• Needlehole
• Stock
• Whitwell
• Longbottom
• Hardbottle
• Scary
• Bucklebury
• Crickhollow
• Michel Delving
• Bywater

Geographical Locations
Brandywine Bridge
River Brandywine
• Westfarthing
• The Westmarch
• Northfarthing
White Downs
• Northfarthing
Buckland
• Eastfarthing
• Tuckborough
• Tookland