Tuesday, June 23, 2026

Ready, Set, Go!
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

I have some things that I would like to touch on with those of you that are first time readers of this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes both a DM and players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing TTRPG's like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful setting of Middle-earth in all its glory.

Sunday, June 21, 2026

Concerning the Old-School Essentials 2026 Core Books
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

I backed the new Old-School Essentials core books on Backerkit as soon as they went live. At the time I was super excited but recently I got my new books and sat down and gave both of them a good reading. First impressions . . . they both felt very underwhelming for the most part.

I did not feel like the two books brought much to the overall Old-School Essentials system, nothing that had me overly excited. I had high hopes that these new books would completely change the playing field for Old-School Essentials but for me . . . they didn't.

Now, I'll go on the record by saying, sure they were a solid set of books but did I get my moneys worth out of them? If I had to be honest . . . no, I didn't. All in all, I think they are solid books but, I do not think these new books are good enough to pull me away from my "slightly modified" Old-School Essentials Advanced Fantasy system that I am already using.

To be honest, the few new rules and/or mechanics that the 2026 core books introduced, I can simply migrate them into my existing Old-School Essentials system that I use now. One thing I did notice about the new changes is most of these changes, I was already using in my current system so, that makes this decision easier for me to make and the remaining few rules/mechanics that I currently am not using, I can simply import those into my Advanced Fantasy system. I also think these rules/mechanics that I bring into my current Advanced Fantasy system only makes it stronger in the long run. The current house rules that I use will remain in place, I don't think any of the new stuff in the new 2026 books will replace anything.

I'll continue using my same "slightly modifed" Old-School Essentials Advanced Fantasy system that I have been using with a few imported Advanced Dungeons & Dragons 1st edition rules/mechanics since it is working perfectly fine as it is now. Any questions any of new players might have, feel free to get with me so I can clarify any confusion you might have.

Saturday, June 20, 2026

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Friday, June 19, 2026

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Tuesday, June 16, 2026

Ready For Content
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Tuesday, June 9, 2026

The Shire
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The Shire is a land of gentle hills, fertile fields, and quiet rivers nestled in the northwest of Middle-earth. To travelers from distant kingdoms, it seems almost insignificant—a patchwork of farmland and woodland tucked away from the concerns of the wider world. Yet to its inhabitants, the Hobbits, the Shire is the very heart of civilization.

Life moves at a leisurely pace here, marked not by wars or politics but by harvest festivals, family gatherings, and the simple pleasures of good food and good company. Few places in Middle-earth can rival its sense of peace and contentment. The landscape itself is remarkably beautiful. Rolling green hills stretch for miles beneath broad skies, dotted with ancient trees, small streams, and carefully tended farms.

Narrow lanes wind through the countryside, connecting villages and hamlets hidden among hedgerows and orchards. The earth is rich and productive, allowing the Hobbits to enjoy abundant harvests throughout the year. Every season brings its own charm, from spring blossoms and summer gardens to autumn harvests and the occasional dusting of winter snow upon the hills. Most Hobbits live in smials, cozy homes dug into the sides of hills. These dwellings are famous for their round doors and windows, warm hearths, and comfortable interiors. Wealthier families often inhabit sprawling smials with many rooms and generations of relatives under one roof. Others live in quaint cottages built above ground, though even these structures are designed with comfort rather than grandeur in mind.

The Hobbits care little for impressive fortresses or towering castles, preferring homes that blend naturally with the landscape. The largest and most well-known settlement in the Shire is Hobbiton, a charming village surrounded by green hills and gardens. Nearby lies Bywater, known for its lake and busy inns, while Michel Delving serves as the administrative center of the land.

Throughout the Shire, villages remain small and welcoming, where nearly everyone knows their neighbors and family names carry generations of history. Markets, inns, and local gatherings provide the social heart of these communities, fostering a strong sense of belonging. Despite its peaceful reputation, the Shire is not entirely without organization. Local affairs are handled through traditions that have existed for centuries. The Hobbits have little interest in kings, armies, or grand governments, preferring practical arrangements that interfere as little as possible with daily life.

Bounders patrol the borders to keep an eye on unusual happenings, while messengers and local officials oversee matters of record and communication. Most Hobbits would rather discuss the quality of this year's ale than concerns of statecraft. One of the defining characteristics of the Shire is its isolation from the troubles of the wider world.

While great kingdoms rise and fall beyond its borders, many Hobbits remain blissfully unaware of distant conflicts. Travelers and wandering folk occasionally bring news from faraway lands, but such tales often seem more like stories than reality. This separation has helped preserve the Shire's unique culture, allowing traditions, customs, and family histories to flourish largely untouched by outside influence.

For all its simplicity, the Shire represents something precious within Middle-earth: a vision of home worth protecting. It is a place where ordinary people can live ordinary lives in safety and comfort, free from the ambitions of kings and the horrors of war. Its green hills, warm hearths, and welcoming communities embody the very things that heroes fight to preserve. Though small on the map, the Shire stands as one of the most beloved and enduring lands in all of Middle-earth, a symbol of peace amid a world often overshadowed by darkness.

Settlements
Hobbiton
• Needlehole
• Stock
• Whitwell
• Longbottom
• Hardbottle
• Scary
• Bucklebury
• Crickhollow
• Michel Delving
• Bywater

Geographical Locations
Brandywine Bridge
River Brandywine
• Westfarthing
• The Westmarch
• Northfarthing
White Downs
• Northfarthing
Buckland
• Eastfarthing
• Tuckborough
• Tookland