Friday, January 27, 2023

Forest Gate
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

It was a four-day ride by horse from Beorn's house directly north to the Forest Gate, which was also to the northeast of the confluence of the Rhimdath and Anduin Rivers. The entrance to the Elf-path at the western edge of northern Mirkwood Forest. On the map, "Wilderland", the Forest Gate is at about the same latitude as Thranduil's Caverns (on the eastern edge of Mirkwood). It lies about halfway between the point where the Grey Mountains abut Mirkwood in the north, and where the Carrock lies in the Anduin/Langflood to the south. The path itself leads almost straight towards the Lonely Mountain.

When Thorin and company came to the gate, they camped there overnight before entering the forest. It was at this point that they released Beorn's ponies, and Gandalf left the party, to the consternation of the dwarves and Bilbo Baggins.

The Forest Gate was the western entrance to the Elf-path that led across Mirkwood to the Elvenking's Halls. It was formed as a sort of arch made by two great trees leaning together that were old, ivy-strangled, hung with lichen, and bearing but a few blackened leaves. Beyond the gate the path became a gloomy tunnel, such that from within the forest the gate appeared as a small bright hole.

The Forest Gate has a small statue of Thranduil's wife, which is covered by the woods. There is also as a symbol of the Eye of Sauron.

Thorin and Company passed through the Forest Gate on the twenty-fifth of July 2941 after Gandalf departed with the ponies. The Forest Gate can be found in the northern Mirkwood region of "Eryn Lasgalen", allowing travel between the forest and the neighboring Beorning-lands.

Thursday, January 26, 2023

Advantage & Disadvantage
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.

If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.

If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.

When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20, you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.

You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

Wednesday, January 25, 2023

General Store
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The General Store is located on the south side of Bree. It is the first shop that would be seen when entering the settlement from the southern road. Virtually every sort of saleable goods is sold here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty).

The Elrand family runs the store, Elara, Beren and two sons run this business, in a large structure rebuilt after a fire a few years ago. It still bears the original name in honor of its long service providing the community with supplies of all sorts.

Elara mostly runs the store while her husband works in the back with their two sons but both are always here during business hours unless the store is closed. Elara frequently wears a colorful, patchwork dress that she claims brings good luck. She is perceptive and can tell when someone is lying. She is vibrant and resourceful when dealing with others.

This is a fairly well-kept establishment with an assortment of farm implements and cooking utensils and various adventuring gear and supplies. The door stands open, and a well-painted sign depicting a pot, a plow, a sack, and a lantern hangs over all. There are a table and several benches in the store. When strangers visit, they will be invited to sit and have a glass of wine.

Although other shops and merchants have operated in the settlement in the past, this store remains standing and a favorite of adventurers and travelers. This shop has stood throughout the lifetime of Bree and is the only location for buying trade goods in the settlement.

The establishment seems to always be well stocked. The store itself is medium sized to large with a single floor but it does have many alchoves along the upper walls that are accessed with ladders. The store is mainly operated by a woman named Elara.

This store acts basically as a general store, and is open from dawn until dusk. It sells low-cost trade wares, such as adventuring gear, as well as rations and other simple goods, and is perhaps the only place in the region that carries specialty skull-shaped butter from a local Ranch not far from Bree.

The children unload and load carts of goods and resources that come into, or go out of Bree via wagon. Beren brokers deals for large sales of livestock and similar goods, bringing together local sellers from around the region with buyers from far off towns and cities.

1. Clothing and Packs: peasant equipment is about 70% of list price, rounded down; dungeoneering items are 100% rounded up.

2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.

3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.

4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.

5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.

6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 120% of list.

8. Other Weapons, Missles and Associated Gear: 140% of list.

9. Armor & Helmets: Padded, studded and leather armor are always in stock. There will be a 70% chance that ring mail is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail & above. These are all 160% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).

10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.

Tuesday, January 24, 2023

Moneychanger's Shop
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

A gem-encrusted ring is pictured on a sign outside of this establishment. The doors and windows are open. The building is small, but looks extremely sturdy; the shutters and doors are of heavy wood, reinforced with iron bands.

Haskali Ull, the jeweler/moneychanger, tries to make a living from the travelers passing through Bree who require his services. His business has fallen off considerably in the last year. After dark, his doors and shutters will be locked. Haskali and his overbearing wife live here with two guards.

He is skilled at working with stones and soft metals, and will negotiate a reasonable fee for this work. He will also exchange types of currency for a 5% charge.

The Moneychanger's Shop is a banking business in Bree that offers money-lending and secured storage to the merchants and traders that come through the settlement. It is owned and operated by a very old man by the name of Haskali Ull.

The shop has been well established since the early days of Bree. It carries a good working reputation with it's customers and the people of Bree. The Moneychanger's Shop is fully supported by the people of Bree and during all business hours one can always find at least two guards stationed inside the entrance.

The bank offers a fairly straight forward service. Individuals can deposit their hard-earned coin within the secured building and withdraw the same amount at a later date. Information about the amounts of transactions and the bank's clientele are kept secret. The banks handling fees are 3% for all coin deposits and storage (no matter the length of time the bank holds a customers coin and valuables) and 4% are non coin valuables stored within the bank.

The Moneychanger's Shop does not offer loans to customers. It is strictly a location within Bree that exchanges coin and stores valuables for those in need "at a small fee of course". Storage of items has no time limit but the storage fees do adjust with the length of time the items are stored here.

Monday, January 23, 2023

Chissa's Patisserie Shoppe
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Chissa's Patisserie Shoppe is a warm, inviting sanctuary nestled on the outskirts of Bree, a place where the rustic charm of hobbit life blends seamlessly with the bustling energy of the wider world. The structure itself, captured in the image, is built with solid, dark wood beams that span the ceiling and sturdy stone walls that house a large, welcoming hearth and oven. The air inside is consistently filled with the comforting aroma of baking spices, butter, and yeast, making it difficult for any passerby to resist stepping in.

The kitchen is the heart of the shoppe, dominated by a magnificent stone oven that glows with a steady, strong fire. This is where Chissa works her magic, pulling out trays of perfectly browned tarts and sweet loaves. To the left of the hearth, rough-hewn wooden shelves are meticulously organized, lined with countless glass jars filled with colorful, preserved fruits, dried herbs, and spices collected from both the Shire and beyond the borders of Bree. The functional, earthy aesthetic of the wood countertops and cabinets speaks to a practical, no-nonsense approach to baking.

Gleaming copper pots and various earthenware vessels hang from hooks or sit on the shelves, reflecting the warm firelight. Every item seems to have a purpose and a place, from the smooth rolling pin leaning against the counter to the small, dark jars holding Chissa's secret ingredients. A large wooden cutting board sits ready for the next batch of pastry dough, and well-worn drawers with simple green panels provide storage for essential tools. The entire interior exudes a sense of history and honest craftsmanship.

Perhaps the most enchanting feature is the wide, open door that leads directly into a lush, vibrant garden. This view provides a stunning contrast to the cozy, dim interior, offering a glimpse of greenery and nature just a few steps away. The flagstone path visible through the doorway leads the eye past blooming plants and a small stone wall, where a finished tart waits patiently on a table. It's a scene that captures the peace of the Shire while embracing the accessibility of the open world. This little bakery is not just a place of commerce but a place of community. Hobbits and Men alike sit at the simple wooden tables (implied just out of frame), sharing stories and warm drinks, drawn together by the promise of a sweet treat made with care. The ambiance Chissa has created is one of cozy refuge, a spot where the weary traveler can rest and feel momentarily at home.

Ultimately, Chissa's Patisserie Shoppe is a reflection of its owner: warm, inviting, practical, yet full of subtle wonders. From the glowing oven that bakes the most delicious goods in Bree to the quiet garden retreat, the bakery offers an experience that is both grounded in tradition and open to new adventures, much like Chissa Underhill herself.

BREADS
• Cheese Loaves: 7sp
• Wholemeal Loaves: 4sp
• Kibble Loaves: 6sp

SMALL CAKES
• Fruit Slices, with Apple, Cherry, or Apricot: 2sp
• Cup Cakes: 1sp
• Cream Puffs: 3sp
• Dwarven Rock Cakes: 8cp
• Cream Cheese Rolls: 1sp
• Elven Mini Sponge Cake: 2sp

LARGE CAKES
• Banana Cake: (When in Season): 2sp
• Chocolate Layer Cake (Wild Cherry Filling): 1stl
• Vanilla Layer Cake (Buttermilk Icing): 1stl
• Orange Cake: 1sp
• Walnut Crunch Cake: 5sp
• Five-Layer Black Forest Cake (with Rum Soaked Cherries): 1stl
• Lemon Chiffon Cake (Lemon-Strawberry Glaze): 1stl

PIES
• Apple Pie: 5sp
• Cherry-Walnut Pie: 6sp

COOKIES
• Sugar Cookie: 2cp
• Frosted Sugar Cookie: 5cp
• Spice Cookie: 2cp
• Orange Almond Cookie 2cp

DONUTS
• Cherry Donut: 1cp
• Blueberry Donut: 1cp
• Apple-Spice Donut: 2cp
• Powder-Sugared Donut: 1cp
• Cinnamon Donuts: 1sp

Sunday, January 22, 2023

News Section
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Date Posted News Title
9/10/2025
Rest in Peace Charilie Kirk
8/28/2025
The One Ring or Adventures in Middle-earth
11/2/2024
Let's Talk About It

Saturday, January 21, 2023

Our Gaming Schedule
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Episode 1 - TBA
Suspicious Beginnings

Friday, January 20, 2023

Radagast
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Radagast the Brown, known originally as Aiwendil, was one of the five Istari (wizards) sent to Middle-earth by the Valar to aid in the fight against Sauron. Unlike Gandalf or Saruman, who engaged more in the affairs of Elves and Men, Radagast became deeply involved with the natural world, particularly the flora and fauna. His name in Quenya means "Friend of Birds", reflecting his unique connection to the animal kingdom. This deep affinity for nature was a direct result of his association with the Vala Yavanna, the "Lady of the Earth and Nature," who specifically requested he join the mission, a request Saruman reluctantly accepted.

Despite his reclusive nature, Radagast played a crucial, albeit often unwitting, role in the larger conflict against Sauron. In The Fellowship of the Ring, Gandalf recounts how he encountered Radagast, who had been manipulated by Saruman into luring Gandalf to the tower of Orthanc, where he was captured. Fortuitously, it was also Radagast who, by chance, helped secure Gandalf's rescue. He had previously sent the great Eagle, Gwaihir, with news of Sauron's forces, and Gwaihir, upon finding Gandalf imprisoned, carried him to safety.

Radagast made his home at Rhosgobel, a dwelling located near the western eaves of Mirkwood, the great forest that became increasingly shadowed by the Necromancer's influence. It was here that he lived as a hermit, communicating with and caring for the myriad of creatures in the region, rather than traveling widely. He was known as a "master of shapes and changes of hue" and possessed great lore of herbs and animals, using his bond with birds and beasts to gather information about the goings-on in Middle-earth's wild places. This simple existence led some, like Saruman, to scorn him as "the Bird-tamer" or "the Simple".

In J.R.R. Tolkien's primary writings, Radagast's appearances are fleeting, essentially serving as a plot device to move the narrative forward. He is mentioned in passing in The Hobbit and his actions in The Lord of the Rings are conveyed second-hand by Gandalf. After the Council of Elrond, scouts are sent to Rhosgobel but find his home empty, and his ultimate fate after the War of the Ring is not explicitly recorded in the main texts. Tolkien intentionally left certain characters' fates vague, contributing to the atmosphere of the fantasy world.

Peter Jackson's The Hobbit film series provided a much more significant and visually distinct portrayal of Radagast, portrayed by actor Sylvester McCoy. In the films, he is shown as an eccentric yet capable wizard with a distinctive appearance, a sled drawn by giant rabbits, and a deep, active involvement in the battle against the evil in Mirkwood and Dol Guldur. This cinematic interpretation, while expanding greatly on Tolkien's brief descriptions, captured the core elements of his character: his dedication to the natural world and his unique form of magic.

Ultimately, Radagast the Brown represents a different kind of wisdom in Middle-earth: one tied intrinsically to the land and non-human life. While other wizards failed their mission by falling to pride or simply becoming distracted by the affairs of Men and Elves, Radagast's commitment was to Yavanna's creations. Though he remained an isolated figure, his role in the gathering of information through the natural world, and his critical interaction with the Eagles, meant that he was, in his own quiet way, indispensable to the larger fight against the Shadow.

Thursday, January 19, 2023

Tyrant's Hill
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

This location has a fortress that stands upon a wooded rise on the edge of Mirkwood, some 50 miles north of Dol Guldur. The Elves named this rise Amon Bauglir, the Tyrant’s Hill, many years ago, for this was the keep from which many raiding parties issued forth. The tower was built by Orcs, who hacked the stone out of the hillside and wood from the forest to make it. By night, the howling of Wargs could be heard for miles around.

The keep was seized shortly after the Battle of Five Armies by Mogdred and his followers, who slew the existing garrison and claimed it for their own. The Tyrant’s Hill is but a fraction of the size of Dol Guldur, but it is a greater fortification than any the Woodmen command. From here, Mogdred could cause terrible injury to the Woodmen. He has contented himself to now with demanding tribute from the communities of the Nether Vales, putting him in conflict with Vidugalum of The Toft, but it is said his cold heart turns ever north toward Rhosgobel.

Notable Locations
Fenbridge Castle

Wednesday, January 18, 2023

The One Ring or Adventures in Middle-earth
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

I am such a huge fan of J.R.R. Tolkien and his work with Middle-earth, I am currently reading the novels and have watched the extended versions of all six films more times that I can count. It's such a wonderful world, the people, the ambience, the lore, the history—all of which had me hooked from day one.

What really brought me in all the way was watching the films. I understand the films don't do the novels justice, I get that but the films are such works of art, especially the Lord of the Rings trilogy. The Hobbit trilogy was also great but I'll admit, Peter Jackson went overboard on the amount of CGI that he used. So, I decided to sit down and start trying to read the TTRPG books from The One Ring and Adventures in Middle-earth "this is well before the new additions of each system were released by Free League".

As hard as I tried, I never could get a grasp of the One Ring Rules, maybe this is because all of my life (40+ years of playing classic Dungeons & Dragons) and maybe my brained is just hard wired for traditional D&D rule systems. So, I gave up on trying to learn the One Ring system, but I did get all the books for it simply because they are still really good "reads" and I have such a hatred for WotC and 5th edition that the thrill simply wasn't with me reading the AiMe books.

After taking an extended break from TTRPG's "real life stuff and medical stuff", I returned to the TTRPG world in early 2024, I've jumped back into looking at the Middle-earth systems again, finding that The One Ring system is still above my paygrade haha, and I still hate 5th edition so I decided to look at Old-School Essentials to see if I could reskin the system to fit Middle-earth, 5th edition did so I don't see a reason why I can't do the same with Old-School Essentials. Mind you, I've done a major overhaul with making Old-School Essentials fit with Middle-earth, "reskinning races and classes and some mechanics from Adventures in Middle-earth that need to remain intact" so I have started work on reskinning Old-School Essentials and also merging in specific mechanic that need to remain to keep the Middle-earth feel with my modified Old-School Essentials system.

I want to transform my own Old-School Essentials system into something that will not feel like a standard Dungeons & Dragons for my players. Like I said, I refuse to touch anything from Wizards of the WOKE, but Cubicle 7 & Freeleague seem to have made the system their own so it gives me hope that I can mold my system to suit my own needs. It's worth giving a try because Middle-earth has a special place in my heart and I really want to tell some epic stories from this setting.

Tuesday, January 17, 2023

Chissa Underhill
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Chissa Underhill is a hobbit with a twinkle in her blue eyes and a dusting of flour on her cheeks, a quiet rebel whose adventurous spirit is a tightly held secret. Her family in the Shire, the respectable Underhills, are known for dwelling in homes built beneath a hill, their lives as orderly and predictable as the turning of the seasons. They are distant cousins to the famous Baggins family, a connection that Chissa found both a blessing and a burden. While she appreciated the quiet life the Shire offered, a part of her yearned for something more, a feeling she inherited from a long-lost great-aunt who once spoke of the wider world.

The Shire, with all its comfort, eventually began to feel too small for Chissa's burgeoning dreams. The endless chatter of genealogies and the quiet disapproval of anything "unexpected" wore on her. It wasn't the peace she minded, but the lack of pepper, both in conversation and in cuisine. She packed a small bag, leaving behind the rolling green hills and the disapproving clucks of her older relatives, and set off on the East Road towards the promise of new faces and new flavors. Her destination was the ancient settlement of Bree, a place known for its crossroads and a mix of Men, Dwarves, and even a few other Hobbits who didn't mind a little adventure.

Bree was a revelation, its bustling streets and varied folk a stark contrast to the insular Shire life. It was here, on the outskirts of the main village, that Chissa found her calling and a small, charming location for her new venture. She named it "Chissa's Patisserie Shoppe," a name that hinted at the delicate, sweet creations she crafted with expert care. Unlike the hearty, plain fare of the local inns, her shop offered something different, something that quickly became the talk of the town among the residents and travelers alike.

Her shoppe quickly became a popular spot, a warm and inviting haven from the road. She served delicate blackberry tarts, sweet honey nut cakes, and light, flaky pastries that melted in the mouth, all accompanied by fragrant, warm tea or a splash of mulled cider. The locals, accustomed to hearty fare like mutton and barley soup, were at first bewildered, but soon became loyal customers, drawn in by the delicious scents and Chissa's welcoming smile. Even Barliman Butterbur, the busy innkeeper of The Prancing Pony, would send his servants Nob and Bob to procure some of her treats for his more discerning guests. Chissa herself is a striking figure among the stout, curly-haired hobbits of the area. With her silver hair usually tied up in a practical knot, and her sharp, knowing eyes, some of the more superstitious folk of Bree would whisper that she had Elven blood, though she would just laugh and credit it to a "Tookish" relative from generations past. Her worn leather vest and sturdy gloves, visible in the warmth of her shop, hinted at a practical nature, perhaps from her life in the Shire, but her genuine hospitality and the bright lanterns of her shop kept the wilder rumors at bay.

She never lost her connection to her family in the Shire, though her correspondence is a bit one-sided, mostly consisting of letters from a distant cousin, Dora Baggins, filled with advice and news of the latest social happenings. Chissa, for her part, occasionally sent back a small parcel of her exotic pipe-weed or a new type of muffin, much to the delight of the recipient and the envy of the neighbors. She found her peace in Bree, surrounded by the hustle and bustle of the world, a place where a hobbit could be both respectable and a little bit adventurous, all at once.

Chissa's Patisserie Shoppe stands as a testament to her journey, a beacon of sweet smells and warm light on the edge of the wild. It is a place where different peoples could meet, share a bite of something delicate and delicious, and for a moment, forget the troubles of Middle-earth. And though the Great East Road might have been less traveled in those days, every now and then a weary traveler, be they man or dwarf, would stop at her door, and leave with a smile and a belly full of joy, a silent nod to the adventurous hobbit who found her home away from home.

Monday, January 16, 2023

Fenbridge Castle
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Fenbridge is the long bridge that crosses the marshes surrounding Dol Guldur. Fenbridge Castle is the name of the fortification that guards the entrance to this bridge, and therefore the entrance to Dol Guldur itself. The castle was abandoned after the fall of the Necromancer, but has since been reoccupied by his minions.

Foul marshes surround Dol Guldur on three sides. The easiest way to cross these swamps is via the Fenbridge, a snaking line of orc-built crossings that run from hillock to hillock, and the only way onto the Fenbridge is through Fenbridge Castle. Fenbridge Castle is a sprawling, unplanned fortress; it started as a mere gatehouse, but has had innumerable other towers and bastions added on over the years. Fenbridge once supplied food and manpower to Dol Guldur.

The general word of the region has it that Orcs also dwell within this dark fortress but these rumors have not been confirmed as of yet. Radagast has been keeping a close eye on Fenbridge Keep as well as Dol Guldur and the other outlying fortresses.

The lord of Tyrant's Hill is a man named Mogdred, who is known as the so-called Lord of Tyrant's Hill. According to rumour, he commands many well-equipped warriors, and claims part of Southern Mirkwood and the Narrows as his domain. Some of the settlements in the southern vales pay him tribute. No one among his followers knows where Mogdred comes from, but his tower was once inhabited by Orcs and Men who bore the sigil of the Necromancer.

Sunday, January 15, 2023

Mirkwood
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Mirkwood is a great forest in Middle-Earth located in the eastern region of Rhovanion between the Grey Mountains and Gondor. It was also known as Greenwood the Great, Eryn Galen or Taur-e-Ndaedelos, and was later re-named Eryn Lasgalen, the Wood of Greenleaves.

Mirkwood is a dense and heavy woodland that makes up much of the eastern portion of Rhovanion or the Wilderland, that maintained its borders and relative shape for many ages.

Its natural land features included (in the northern part of the forest) the Mountains of Mirkwood, a sizable river referred to in Tolkien's map as the Forest River, that ran from the Grey Mountains down to Long Lake, and a smaller river that ran from the Mountains of Mirkwood to join with the Forest River west of the Elven-king's Halls. This smaller river was enchanted (or polluted) to such an extent that it caused slumber and forgetfulness to anyone who fell into it.

Mirkwood's climate was relatively mild. Except for ways through the thickets of the forest, there were very few commonly used routes through Mirkwood save the Old Forest Road and the Forest Path. Mirkwood was approximately 600 miles long from north to south and 250 miles across from west to east at its width. During the events of The Hobbit it was home to giant spiders, and the kingdom of King Thranduil and his woodland elves; The Woodmen of Mirkwood also inhabited a small part of the forest.

Mirkwood dates back to the earliest days of Middle-earth. The Elves passed through it on their Great Journey from Cuiviénen into the Far West - it was where they made their first long stop before continuing onward.

Thereafter, Mirkwood was the dwelling of the Wood-elves (the Nandor, elves descending from the wandering Teleri elf Lenwë) for many thousands of years. The Sindarin Elf Oropher, one of the Grey-elves, who was the grandfather of Legolas, established the Woodland Realm proper, and it become the primary settlement of the elves from the Second Age onward.

It was around this time that Men, possibly ancestors of the Northmen, began making permanent settlements in and around the forest. When Oropher was killed in the War of the Last Alliance, the kingship passed to his son Thranduil.

Mirkwood had been called Greenwood the Great until around the year TA 1050, when the shadow of the Dark Lord Sauron fell upon it, and men began to call it Mirkwood, or Taur-nu-Fuin and Taur-e-Ndaedelos in the Sindarin tongue. From then on, Mirkwood became a haunted place inhabited by many dark and savage things. Sauron established himself at the hill-fortress of Dol Guldur, an old Elven fortress that Oropher had control of, on Amon Lanc within its southern region, and drove Thranduil and his people ever northward, so that by the end of the Third Age they were a diminished and wary people, who had entrenched themselves within the Mountains of Mirkwood.

The Old Forest Road (also called the Dwarf Road or Men-i-Maugrim) crossed the forest east to west, but because it was so close to Dol Guldur the road was mostly unusable. The elves then made a path farther to the north, which ended somewhere in the marshes south of the Long Lake of Lake-town. Bilbo Baggins, along with Thorin Oakenshield and his band of Dwarves, ventured into Mirkwood during their quest to regain the Lonely Mountain from the dragon Smaug. There, the dwarf Bombur fell into the Enchanted river.

Later, they came across many great Giant Spiders also known as the Spawn of Ungoliant. Shortly after the Dwarves' escape, they were captured by the elves. After or during these events the White Council attacked Dol Guldur, and Sauron fled to Mordor, his influence in Mirkwood diminished for a while.

Years later Gollum, after his release from Mordor, was captured by Aragorn and brought as prisoner to Thranduil's halls. He escaped during an Orc raid, and fled south to Moria.

After Sauron was vanquished at the conclusion of the Third Age, the darkness was lifted from Mirkwood, and Thranduil gave it the name Eryn Lasgalen (Sindarin for wood of green leaves), similar to its old name Eryn Galen, or Greenwood.

Notes
- Despite being called Mirkwood ever since Third Age 1050, Mirkwood is referred to by Radagast and Gandalf in The Hobbit: An Unexpected Journey as the Greenwood, with Gandalf mentioning to the White Council that the woodsmen there only recently started calling it Mirkwood because of the sickness that had fallen over it.

- Mirkwood also appears in The Fall of Arthur, as well as in one of Eriol's poems as Myrcwudu (Old English: 'Mirkwood'), which was an ancient Germanic legendary name for a great dark boundary-forest found in various different applications. Elfwine's reference was to near the Eastern Alps, while the reference in the Fall of Arthur was somewhere east of the Rhine.

- In Middle-earth, Mirkwood refers to two forests, one which was later renamed Taur-nu-Fuin of Beleriand, and the other west of the Lonely Mountain in Rhovanion.

Notable Locations
Forest Gate
Woodmen-town
Tyrant's Hill
Fenbridge Castle
Rhosgobel
Dol Guldor
Elvenking's Halls

Saturday, January 14, 2023

Forests & Woodlands
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Fangorn Forest
Mirkwood

Friday, January 13, 2023

Rhosgobel
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Rhosgobel is the home of the wizard Radagast the Brown. It is said to be located between the Carrock and the Old Forest Road on Mirkwood's western borders near the confluence of the Woodman Trail and the Râd Angálaladh, though Gandalf once mentioned Radagast as living near the southern borders of the forest.

The term Rhosgobel originates from the Sindarin words rhosg ("brown") and gobel ("enclosed dwelling, walled house or village"). Nothing in the home had been created by the human hand, save the hundreds of bird houses that Radagast himself had made. Everything else in the house was just as nature made it, with perhaps a touch of human ingenuity, down to the massive furry oak tree th at twisted its way up through the middle of Radagast's home.

Rhosgobel is a ramshackle cottage, with various walls and roofs from other cabins being pieced together haphazardly around the base of an old tree. It has several holes in the roof, through which spiders could be seen. The entire location seems to be in complete disarray. Rhosgobel is a u-shaped wooden house nestled in the woods surrounding a small blue pool of water or pond.

Rhosgobel is a dwelling place of Radagast the Brown the Maia of Yavanna. The Lord of Rhosgobel was, of course, Radagast the Brown. He was the Wizard who helped Gandalf and the White Council to drive Sauron out of Mirkwood. Then, of course, as you know he went back to Rhosgobel to find it was ever more lonely.

Rhosgobel was not abandoned for Radagast did not return to Valinor where the Valar and Maiar live under the care of Illuvator. He stayed in Rhosgobel and plans to stay there until the world fades away. The inner dimensions of Rhosgobel measure 30 feet by 20 feet, and the ceiling hangs rises 12 feet above the floor.

The south and west facing windows are hung with gossamer curtains woven by well-meaning spiders, now all but extinct among the trees of Mirkwood. A step-ladder winds around the gnarled trunk of the furry oak tree at the center of Rhosgobel. By climbing the ladder one ascends up into the lookout, a room that looks uncannily like a wasp's nest (it was built for Radagast by paper wasps) and sits atop the highest bough of the massive furry oak tree, 50 feet above ground level.

From that lookout one can glimpse the glimmer of the over the River Anduin to the west, and the long, dark expanse of dense forest to the north and east. Ever-present and always merciless, the gleaming jet black spire of Dol Guldur lies within the hills to the south. There, amidst the wretched gloom, it carves a haunting scar in the sky above southern Wilderland.

Radagast keeps watch on the Hill of Sorcery. The barren hillsides of the Necromancer's lair are usually shrouded in dark clouds, but the Istar's gaze is subtle and penetrating. He monitors any strange movements, and provides the forest with whatever aid he can offer. The Brown Wizard works to stay the Evil, despite the impression that other matters have taken his mind off the neighboring threat. After all, there are always things to tend to at Rhosgobel.

Great Hawks brought river-rocks with which to create a lovely fireplace hearth. Chipmunks brought scraps of bark and smooth stone and installed shelves on which Radagast could store his extensive collection of roots and herbs. Bears brought a large hollow log, thinking that Radagast needed a pot to brew in. The concern of the animals over the years of renovation has been for Radagast's convenience.

But all the while Radagast had his mind on renovations other than those for the sake of his own ease. For Radagast's passion was building houses for his birds. He spent the first century of his life at Rhosgobel wandering the forest, learning every method of construction and suspension, every kind of material used naturally by birds to build nests.

Then he saw to it that he put into action every trick he had learned from the birds about how to build and hang a birdnest at his home of Rhosgobel. The outer walls of his sylvan home, over the years, had become an intricate collection of bird houses and bird feeders of every sort of description. And once Radagast had built every bird nest he had seen in the forest of Mirkwood, he began using his Wizardly powers to devise bird houses on his own. Needless to say, none of these bird houses wento uninhab- ited. For Rhosgobel was a haven for birds throughout all Middle-earth.

Thursday, January 12, 2023

Rest in Peace Charilie Kirk
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Yes, I understand that this has nothing to do with Dungeons & Dragons but I felt compelled to speak on this topic. September 10th, 2025 Charlie Kirk was assassinated at a Utah event that he was holding. This shit has gotten out of hand and it needs to be dealt with quickly. This kind of person has no place among us as Americans.

The shooter is in custody and the information so far shows that this person was a "certain type of person" which we will not get into here but one thing is certain, the LEFT has gotten out of control. The blue haired, nose ringed lunatics have lost their damned minds and it is just a sad thing. This was nothing more than a political hate crime against Charlie Kirk. The LEFT couldn't debate him so they shot him.

This is the country we live in now. If someone speaks their mind, and someone disagrees with them then they shoot him instead of sitting down and debating whatever the issues are like civilized human beings. I am a conservative, I'm not necessarily a Republican or Democrat "I'm for sure not a Democrat", I am a normal man that lives a normal life. If I see stupid shit online, I ignore it, block it and walk away, I don't get mad and throw a temper tandrum like the LEFT does. Charlie Kirk was a legend plain and simple. He died exactly how he lived, a father, a christian and a respected voice in America.

Let me close this post out by saying this . . . If you're one of those purple haired, nose ring retards on the LEFT or if you're a Democrat that supports this kind of bullshit, don't talk to me or apply to join this group. If you're a person that signs off on anything WOKE don't try to join us. If you're a person that is hard core anti Trump, anti MAGA, anti "anything on the right", identifies as a lampshade, Trans or tries to force people to use your pronouns . . . just stay away from us, I'm sick of this shit. We don't need you in our group.

I've always tried to check my voice and not speak out but no more. The people in this group are TTRPG people, we are all conservatives, MAGA supporters and normal grown ass adults that has lost patience with the left. The LEFT tried to assassinate Trump, they succeeded in assassinating Charlie Kirk and anyone that supports this kind of shit can go fuck themselves. My thoughts and prayers go out to the family of Charlie Kirk. Rest in Peace brother.

Need I say More?
Trump Assassin Found Guilty (9/23/25)
Anti-Ice Shooting in Dallas Texas (9/24/25)
The DARK TRUTH About Left-Wing Violence in America (9/28/25)
Michigan Church Shooting (9/28/25)
Far Left Media is a Joke (10/7/2025)
Leftwing Terrorist Arrested (10/8/2025)
Arrest Made After Threat of Political Violence (10/10/2025)

I could go on and on but I won't. I'm sorry, but this stupidty has gone to far and I am simply tired of dealing with it. This is why the above post was made. I don't want those kinds of people around me or in my gaming groups. You can take that how you want, you can be offended, you can be pissed off, I honestly do not care but from this day forward, we are a christian, ICE supporting, conservative, right wing, MAGA gaming group.

If you are one of the people that I described above that I did not want around me, plenty of other groups exist, go find one of them. I would rather never run another game again that have to tolerate Left Wing people in my groups.

Wednesday, January 11, 2023

Odo
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Odo is a shepherd who sells dried mutton as well as fresh meat. He grumbles that the recent ‘business up north’ – by which he means the strange events happening across the region and the death of Smaug years ago – has caused all sorts of bother across Wilderland. Folk are travelling again, and there is more friendship and trade between the various Free Folk. Odo doesn’t like it – strange folk bring trouble, he grumbles. They don’t know the ways of the wood. He believes that trouble is brewing in the north and the people will soon see it.

Tuesday, January 10, 2023

Amalina
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Amalina, a merchant from Mountain Hall selling axe heads and iron pegs, laughs at Odo’s dour complaints. She praises the Beornings, who now watch over the Old Ford across the Great River and keep travellers safe. She believes that everything is fine "as it should be".

Sunday, January 8, 2023

Old Ingund
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Old Ingund, a charcoal burner trading bundles of charcoal in a variety of sizes. He’s spent far too long wandering Mirkwood on his own, and mutters to himself about Spiders and eyes and Goblins. With a successful DC 10 Intelligence (Riddle) check, someone may learn that many Goblins fled into Mirkwood after their defeat at the Battle of Five Armies, and are only now finding their way to the western eaves of the wood after these many years.

Saturday, January 7, 2023

Barald
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Barald, a rotund, wood carver sits on a patterned blanket, carving wooden talismans. He will make any reasonable trade with a polite person for a lucky carved talisman of a heartwood wolf’s head, which he swears will keep them safe. Carried by a Guide this talisman gives a +1 result to any Embarkation Roll made on a journey beginning in the Eaves of Mirkwood. Beyond this place it has no power to protect its owner.

Friday, January 6, 2023

Hobbit's Hearth
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Hobbit's Hearth is a beacon of warmth and sanctuary nestled in the quiet halfling village, a sturdy structure of dark timber, white plaster, and a thick, weather-beaten thatch roof. A cheerful sign depicting a round halfling by a roaring fire hangs above the heavy oak door, beckoning weary travelers. The building is larger than most local homes, its robust construction suggesting it has stood for many years, enduring the weather and changes in the surrounding wilderness with quiet resilience.

Smoke curls constantly from its broad stone chimney, promising warmth within, while the small, immaculately kept garden out front provides fresh herbs and vegetables for the kitchen's fare. The inn's very exterior exudes the quiet, dependable charm of the Shire transplanted to a more rugged land.

Stepping inside the common room is an assault on the senses, a delightful mix of aromas: pungent pipeweed smoke, the rich scent of roasting meat, and the sweet smell of spilled ale and seasoned timber. The low-beamed ceiling forces taller folk to stoop, and the floor is a patchwork of dark flagstones and colorful braided rag rugs. Sturdy, mismatched wooden tables and chairs, some comfortably low for halflings and others built for the "Big Folk", are scattered across the room.

A large, polished oak bar runs along one wall, serving as the command center for the inn's operations, behind which shelves are packed with an assortment of local ales, imported wines, and potent spirits. Even when busy, the atmosphere is generally one of contented camaraderie and quiet chatter. The kitchen, located just off the common room, is the heart of the inn's operation. This is where the magic happens, supervised by Tolman himself before his arrest, and expertly managed by his wife Lily afterward.

The focal point is a massive, soot-stained hearth where spits turn slowly over glowing coals. The air is always warm and thick with the steam of boiling pots and the sizzle of fat. It’s a place of constant activity, filled with bubbling stews, rising bread, and bustling hands ensuring every patron is well-fed and satisfied with the hearty fare that makes the inn a popular stop.

The food served at the Hobbit's Hearth is simple but generous, embodying halfling generosity and robust flavors. Patrons can expect classic, filling meals like thick vegetable and beef stew served in generous iron bowls, roasted mutton with root vegetables, and crusty, fresh-baked bread with locally churned butter.

Desserts often include apple pies made from local orchards and thick custards. A variety of strong, dark ales brewed locally are the standard drink, supplemented by the occasional barrel of imported brandy or pipeweed of various strengths, ensuring travelers are well-satiated before continuing their journey.

The staff is a small, family-run team. The inn is owned and operated by Tolman and his wife, Lily. Tolman manages the front-of-house, handling the bar, the accounts, and most of the storytelling and gossip. Lily is the culinary genius, overseeing the kitchen and ensuring the quality of every meal. They rely on the help of a few young, eager halfling servers and kitchen hands recruited from the village. In the stable yard lives Old Man Willow, a grumpy, elderly groundskeeper who sees to the horses and general upkeep, often complaining about the rowdy travelers but secretly enjoying the bustle.

The upper floor, accessed via a narrow, winding wooden staircase near the bar, houses the guest rooms for rent. The guest rooms are functional and spartan, designed for a good night's sleep for weary adventurers. Each room contains one or two firm, simple beds with clean linens, a small wash basin with fresh water, and a wooden chest for storing personal belongings. The décor is minimal, but the rooms are clean, well-maintained, and above all, safe havens for those traveling through the wilder lands east of Bree, offering a necessary respite from the open road.

The Hobbit's Hearth's significance in the adventure stems from its shift in atmosphere. Before Tolman's arrest, it was the social hub, a place of safety and warmth. Afterward, the silence is deafening. The hushed whispers of suspicion and the absence of Tolman's booming laugh create a tangible tension that the players immediately sense. The inn becomes a symbol of the injustice done to its owner, motivating the characters to restore its rightful atmosphere by clearing his name and bringing justice back to the quiet community that relies on this establishment for comfort and news.

Ultimately, the inn is more than just a place to sleep and eat; it is a piece of home and hearth in an increasingly dark Middle-earth. Tolman and Lily's simple, honest life represents what the party is fighting for: the preservation of quiet peace against the encroaching dangers of the wilderness and the corruption of greed. The recovery of the inn's cheerful nature after the adventure's conclusion serves as the ultimate reward.

BREAKFAST - 7am
Pork Sausages and Cheese: 10sp
Poached Pears (stuffed with Frumenty): 6cp
Beef and Mushroom Stuffed Hand Pies: 11sp
Shire Seed Cake: 11cp
Biscuits (topped with black pudding, eggs, and a smothering of gravy): 5cp
Mini Quiche: 11cp
Honey Nut Cake & Marmalade: 6cp
Hobbit Hash (potatoes, leeks, spinach, and cheese): 7cp
Ham Omelet (made with curry spices, onions, and tomatoes): 15cp
Stuffed Poached Pears: 3cp
Peppered Bread: 4cp
Oatmeal & Fried Potato Wedges: 3cp
Beef Steak: 15cp
Breakfast pie (made with salmon, leeks, eggs, and cream): 5cp

SECOND BREAKFAST - 9am
Strawberry Toast (with a side of sausage): 4cp
Rice pudding (paired with a side of bacon): 6cp
Scones and Clotted Cream: 5cp
Boiled Goose Eggs: 7cp
Chicken Eggs: 6cp
Fruit & Cheese: 3cp
Bread topped (with butter and honey served with a side of fruit and bacon): 4cp
Beef and Mushroom Stuffed Hand Pies: 5cp
Mushroom, Beef & Onion Hand Pies: 8cp
Hand Apple Pies: 9cp
Garlic Hand Pie: 5cp
Mincemeat Pie: 5cp

ELEVENSES - 11am
Green Tea: 5cp
Black Tea: 5cp
Herbal Tea: 6cp
White Tea: 9cp
Bread Pudding (with cinnamon): 11cp
Lavender and Lemon Muffins: 5cp
Strawberry shortcake (with cream): 6cp
Caraway Seed Cake: 3cp
Lemon Tea Cake; 4cp
Shire Porter Cake: 9cp
Plum Heavies (cookies): 4cp
Stewed Hare (with root vegetables and dumplings): 4cp

LUNCHEON - 1pm
Onion Soup: 1sp
Fish and Chips: 1sp
Steak and Kidney Pie:2sp
Beef Stew (with potatoes, carrots, onions): 8sp
Salted Pork (Made with cheese, bacon, or vegetables): 2sp
Roasted Vegetables (for those that don't eat meat): 3sp
Rabbit Stew: 3sp
Roast Beef with Cranberry Sauce: 4sp
Shepherd’s Pie: 1sp
Stuffed Potatoes (cheese, butter and peppers): 1sp
Roast Mutton: 2sp
Scotch Eggs: 1sp

AFTERNOON TEA & DESERT - 3pm
Green Tea: 5cp
Black Tea: 5cp
Herbal Tea: 6cp
White Tea: 9cp
Shortbread Biscuits
Ring Cookies: 4cp
Berry Pie: 3cp
Mixed Berry Cobbler: 4cp
Bakewell Tarts: 2cp
Fruit Tarts: 2cp
Honey Cakes: 4cp
Apple Pie: 3cp
Porter Cake: 3cp
Roasted Apples: 5cp
Apple Pie and Cream: 7cp

DINNER - 6pm
Stuffed Roasted Mushrooms: 2sp
Vegetable Soup & Fried Tater Cakes: 7cp
Mushroom, Beef and Onion Hand Pies: 1sp
Bread Pudding (with cinnamon): 8cp
Lavender and Lemon Muffins: 3cp
Roasted Chicken (with a cherry tomatoe sauce): 1sp
Boxty on the Griddle: 1sp
Spiced Beef and Roasted Vegetables: 1sp
Savory Porridge: 8cp
Pepper-crusted Steak (served with potatoes & vegetables): 3sp
Chicken Pie (with wine and mushrooms): 1sp
Cheddar Soup: 7cp

SUPPER & DESERT - 9pm
Pork Pie: 1sp
Mushroom Soup: 8cp
Salad (served with fresh herbs and hard-boiled eggs): 4cp
Roasted Chicken: 1sp
Rabbit Stew: 2sp
Strawberry Shortcake with Cream: 5cp
Lemon Tea Cake: 5cp
Honey Shortbread: 6cp
Hunter's Pie: 7cp
Boar Ham Steak & Eggs: 1sp
Boar Tenderloin: 2sp
Rabbit and Potato Plate: 1sp

DRINKS
Coffee: 4cp
Fruit Juice: 5cp
Mile (local variety): 2cp
Beer: 2cp
Beer (Bag End Brew): 4cp
Dark Ale: 8cp
Wheat Ale (or called Wandering Wizard): 8cp
Ale: 4cp
Malt Beer: 6cp
White Ale (Minas Tirith brewed): 1sp
Breeland Wine: 1sp
Red Wine: 1sp
Emerald Palet Wine: 1 Silver Piece
Fireamber Wine: 1sp
Spiced Ale: 1sp

ROOM NIGHTLY PRICES
(12) Standard Suite: 1gp

Thursday, January 5, 2023

Prancing Pony
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Prancing Pony, a renowned and ancient inn, stands as a vital crossroads in the town of Bree, situated where the Great East Road bends around the foot of Bree-hill. The large, three-story building is a hub of activity, a social melting pot where the "Big Folk" (Men), "Little Folk" (Hobbits), and Dwarves all gather, making it the central point for news and tales from distant lands. Its importance is further emphasized by the fact that even such notable figures as Gandalf and Strider (Aragorn) have passed through its doors on their own significant journeys.

The inn's exterior is described as a pleasant and welcoming sight to weary travelers. It features a main front facing the road and two wings that extend backward into the rising ground of the hill, a design that allows the second-floor windows at the rear to be level with the earth. A wide archway leads into a courtyard nestled between the wings. Above this arch hangs a lamp, illuminating the inn's distinctive signboard: a fat white pony rearing on its hind legs.

The inscription "The Prancing Pony by Barliman Butterbur" is painted in white letters over the main door, which is accessed by a few broad steps under the archway. Inside, the heart of the inn is the large common room, a cozy yet bustling space with a cheery log fire and lanterns hanging from the roof beams, offering warmth and light to all who enter.

This room is a place of lively conversation, where local inhabitants and travelers exchange stories and news, though the atmosphere can change as quickly as the company. For the comfort of its varied clientele, the inn even features specially built, ground-floor rooms in its north wing designed to accommodate hobbit guests, a testament to the long history of hobbits visiting Bree.

The proprietor is the busy, talkative, and sometimes forgetful Barliman Butterbur, a portly man who hails from a family that has run the inn for generations. Despite his flustered demeanor, Barliman is an accommodating and important figure who, with the help of his hobbit servants Nob and Bob, ensures all guests are treated well, providing good food, drink, and a place of shelter.

The diverse clientele found in the common room reflects Bree's position as a crucial intersection of the Great East Road and the Greenway, though traffic had diminished somewhat by the time of the War of the Ring. The company includes Men, Dwarves, and Hobbits, with wanderers like Rangers sometimes seen sitting quietly in the shadows. It is this mix of peoples and the free flow of information that makes the Prancing Pony a critical, albeit sometimes dangerous, nexus in Middle-earth's events.

Ultimately, the Prancing Pony serves as more than just a place to eat and sleep; it is a symbol of the wider world beyond the peaceful Shire. It is a unique, lively, and pivotal location where small decisions can have profound impacts on the great workings of Middle-earth's unfolding story, a vital, enduring haven in a world growing ever darker.

MORNING MEALS
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Beef Steak: 2sp
Fried Potato Wedges: 2cp
Pork Sausages: 1sp

AFTERNOON MEALS
Beef Stew: 1sp
Boiled Crawfish with Drawn Butter: 1sp
Poached Salmon: 8cp
Spiced Sausages: 9cp
Stuffed Pork Chops: 1sp
Stuffed Black Trout: 1sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Smoked Salmon Salad: 9cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 9cp

BEVERAGES
Whiskey: 6cp
Claw Wine: 5cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 9cp
Local Wine: 9cp
Fireamber Wine: 1sp
Local Brandy: 1sp

TRAVEL RATIONS
Dried & Smoked Meat, Goat Cheese, Dried Berries, Oats and Honey (wrapped in waxed paper): 5sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having seven standard rooms and seven private suites, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
(12) Standard Suite: 2gp

Wednesday, January 4, 2023

Market Square
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The market square is usually a lively hub of activity. Vendors shout out their wares, and villagers haggle for the best prices. Stalls are filled with fresh produce, fish, and handmade goods, creating a vibrant tapestry of colors and scents. The sound of cheerful and the occasional laughter fills the air, making the market a welcoming place for all.

The market square in Bree is basically a small area on the southern side of the settlement where carts and wagons gather and offer goods to the people of the Bree. Once each week, the official market day acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.

"On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.

Tuesday, January 3, 2023

Woodworker Shop
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Thel Dendrar is a woodcarver that lives in Bree. Thel is the patriarch of the Dendrar family. He has a wife, Mirna, and two children, 10 year old Nars and, 14 year old Nilsa.

Monday, January 2, 2023

Smithy
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

From outside, this is obviously a smithy, though no sign hangs here. The shop part of the building is unwalled, and two brawny lads operate a bellows while a giant of a man hammers thunderously upon a piece of metal that will soon become the blade of a shovel. Soot and smoke abound.

The shop is ran by a man, Taero Fuirume who is always here working during the day along with his two sons.

Sunday, January 1, 2023

The Bree Library
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The town of Bree is known for the Prancing Pony, the convergence of the Great East Road and the Greenway, and its peculiar mix of Men and Hobbits. What few outsiders know—or perhaps even notice—is that nestled in the crook of the hill, a short walk from Butterbur's bustling inn, lies a sanctuary of quiet: the Bree Library. It is not grand, like the libraries of Gondor or the Elven repositories, but it holds a unique charm and an unexpected wealth of information for those patient enough to seek it.

The architecture is a curious blend of rustic and refined. Its main structure is built from the same sturdy stone and timber as the rest of the town, but within, it features towering shelves that reach a surprising height, built decades ago by a traveling Dwarf carpenter named Glóin, who bartered his skills for a long-term supply of Butterbur's finest ale. These shelves, though dusty and worn in places, hold thousands of volumes, their spines a rich tapestry of reds, browns, and faded gold. The air is always cool and carries the faint scent of old parchment, pipeweed smoke, and the damp earth of the Bree-hill.

Lighting the space is a challenge, one mostly solved by an assortment of low-hanging lanterns and scattered candles. This dim, warm light casts long, dancing shadows, adding an almost eerie or mysterious atmosphere to the corners of the room. There are no grand, bright windows; instead, small, leaded panes in the upper sections of the walls allow only slivers of weak sunlight to penetrate the gloom. This perpetual twilight gives the library an intimate, contemplative feel, encouraging quiet study over boisterous discussion.

The collection itself is as eclectic as Bree's inhabitants. You will find practical manuals on farming and sheep-herding alongside detailed histories of the North Kingdom, star charts, and even, it is rumored, some older, more obscure tomes left behind by a traveling wizard long ago. A well-used desk sits to the right, adorned with a large globe and a few personal items, where a rotating roster of the town's most literate elders act as unofficial librarians, always ready to point a curious reader toward a relevant text or share local gossip.

For any traveler or adventurer passing through Bree, this library offers an invaluable resource. Whether you are a Ranger seeking lost lore of the past, a scholar researching ancient texts, or simply a hobbit looking for a quiet corner to read about gardening, the Bree Library provides a unique haven. It is a testament to the enduring power of knowledge, a quiet, flickering light of learning in a world growing darker.