One day he heard news that Thorin Oakenshield and a company of Dwarves had retaken the mountain - he also heard word that a force of Elves was camped in the City of Dale ready to take the mountain from Thorin. Dáin II Ironfoot formed a force of Dwarven warriors to march on the Lonely Mountain and assist King Thorin in fighting off the Elves. Hordus eagerly joined this force of Dwarves.
He proudly stood by his brothers and fought till then end, oddly enough side by side with the Elves against the horde of Orcs that attacked shortly after . . . now currently known as the "Battle of Five Armies". In the end, Erebor was reclaimed, but it lost it's king. Dáin II Ironfoot, now King Under the Mountain, has rebuilt Erebor to it's former glory and made Durin's Folk strong again. It has been five years since the battle for Erebor took place and Hordus still holds resentment towards the Mirkwood Elves "somewhat", he is trying to accept the world as it is now - some wounds take a little longer to heal than others.
His family is rather rich "with his father "Farin" being an ancestor in the line of Durin", he is considered a noble of Erebor, but he does not want that, he has have never wanted that. Now that his former King as passed on to the afterlife, his heart simply has not felt like this place was his home any longer. Maybe his large inheritance would tempt others, but he only wants adventure . . . he needs the outdoors, he wants to see the world and what is has to offer . . . this time on his own terms, not like before when he had the world forced upon him. So he has given up his fortune and left home in search of it. Having fortune handed to him is not the same as earning ones fortune himself. He feels like Middle-Earth has much to offer him, he also feels he is destined to do great deeds.
He takes pride in who and what he is. He has have never backed down from a fight and he has never hid from anything. Knowing the world is full of dangers and knowing in his heart that Middle-Earth has not seen the last of evil intent, he has set out in search of anything that would threaten Erebor. Recently joining with an Elf Maiden from King Thranduil's Woodland Realm, (he is not completely sold on her yet but she seems to be trying hard to win his friendship over), together, they begin their new life of adventure.
Her demeanor and appearance offer little indication of a seasoned adventurer. Elanthe Lady of the Woodland Realm is dressed in fine clothes that speak of a privileged upbringing within a high house of the Woodland Realm, her speech precise and revealing an impressive education gained within Elven society. To most in Bree-land (in the year 3011 T.A.), she presents the image of a pampered Elven youth who has seemingly never ventured beyond the safe, ancient borders of her Mirkwood homeland.This perception, however, is far from the truth. Everything she possesses was earned; nothing was simply handed to her. For much of her long adult life, she served as the commander of the elite Northern Mirkwood Border Guard.
Her command was no mere ceremonial post. She and her troop maintained a vigilant, vital watch along the northern frontiers of Mirkwood, tracking movement along the dangerous Forest River and the wild lands beyond. This service involved leading tactical patrols, intercepting spies, and coordinating defense strategies with the rebuilt Dale and the Dwarves of the Iron Hills, a duty particularly crucial in the five years since the Battle of Five Armies.
The cessation of the most intense, relentless patrolling along the northern borders has granted her a respite she intends to leverage fully. After years of selfless duty in the North, she has simply earned a break and the right to choose her own path for a time.
Being a Silvan Elf "commonly known as Wood Elves", raised wanting for nothing, she possesses a clarity of purpose that transcends basic survival instincts. She understands her potential is limitless and is driven to utilize her healing talents. She is cheerful, highly perceptive, outspoken, easy to talk with, and views herself as a person of action. She dislikes idly waiting for others to determine her fate.
Adventure is the surest, if cruelest, method of refining her skills, as adversity traditionally yields the greatest benefits. She leaves those of limited scope to pore over worn tomes from the safety of a library. She craves the forgotten healing knowledge of past eons and the means to achieve renown across Middle-Earth for her mastery of the healing arts. Recently, her quest for knowledge led her to the town of Bree. Traveling with new companions, she passed through the bustling, diverse settlement—a stark contrast to the ancient quiet of Mirkwood.
The experience of navigating the lively, crowded common rooms of locations such as the Prancing Pony and the Hobbit's Hearth, interacting with the varied peoples of the world, has only strengthened her resolve to make her mark on Middle-earth. She continues her journey, her path set firmly before her.

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