Tuesday, August 16, 2022

The Fellowship
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien
Her demeanor and appearance offer little indication of a seasoned adventurer. She is dressed in fine clothes that speak of a privileged upbringing within a high house of the Woodland Realm, her speech precise and revealing an impressive education gained within Elven society. To most in Bree-land (in the year 3011 T.A.), she presents the image of a pampered Elven youth who has seemingly never ventured beyond the safe, ancient borders of her Mirkwood homeland.

This perception, however, is far from the truth. Everything she possesses was earned; nothing was simply handed to her. For much of her long adult life, she served as the commander of the elite Northern Mirkwood Border Guard.

Her command was no mere ceremonial post. She and her troop maintained a vigilant, vital watch along the northern frontiers of Mirkwood, tracking movement along the dangerous Forest River and the wild lands beyond. This service involved leading tactical patrols, intercepting spies, and coordinating defense strategies with the rebuilt Dale and the Dwarves of the Iron Hills, a duty particularly crucial in the five years since the Battle of Five Armies.

The cessation of the most intense, relentless patrolling along the northern borders has granted her a respite she intends to leverage fully. After years of selfless duty in the North, she has simply earned a break and the right to choose her own path for a time.

Raised wanting for nothing, she possesses a clarity of purpose that transcends basic survival instincts. She understands her potential is limitless and is driven to utilize her healing talents. She is cheerful, highly perceptive, outspoken, easy to talk with, and views herself as a person of action. She dislikes idly waiting for others to determine her fate.

Adventure is the surest, if cruelest, method of refining her skills, as adversity traditionally yields the greatest benefits. She leaves those of limited scope to pore over worn tomes from the safety of a library. She craves the forgotten healing knowledge of past eons and the means to achieve renown across Middle-Earth for her mastery of the healing arts. Recently, her quest for knowledge led her to the town of Bree. Traveling with new companions, she passed through the bustling, diverse settlement—a stark contrast to the ancient quiet of Mirkwood.

The experience of navigating the lively, crowded common rooms of locations such as the Prancing Pony and the Hobbit's Hearth, interacting with the varied peoples of the world, has only strengthened her resolve to make her mark on Middle-earth. She continues her journey, her path set firmly before her.

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