Tuesday, August 16, 2022

The Fellowship
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Erebor, sacred homeland of Durin's Folk and it has been your home since birth, even when Smaug the Dragon claimed the Lonely Mountain, in your heart you always knew that Durin's Folk would one day reclaim it's homeland … and they did. When Smaug took over the mountain, you and your people were scattered across Middle-Earth. You were forced to do escort jobs for caravans, any work you could find to survive - life was a struggle.

One day you heard news that Thorin Oakenshield and a company of Dwarves had retaken the mountain - you also heard word that a force of Elves was camped in the City of Dale ready to take the mountain from Thorin. Dáin II Ironfoot formed a force of Dwarven warriors to march on the Lonely Mountain and assist King Thorin in fighting off the Elves. You eagerly joined this force of Dwarves.

" You proudly stood by your brothers and fought till then end, oddly enough side by side with the Elves against the horde of Orcs that attacked shortly after ... now currently known as the "Battle of Five Armies". In the end, Erebor was reclaimed, but it lost it's king. Dáin II Ironfoot, now King Under the Mountain, has rebuilt Erebor to it's former glory and made Durin's Folk strong once again. It has been five years since the battle for Erebor took place and you still hold resentment towards the Mirkwood Elves "somewhat", you are trying to accept the world as it is now - some wounds take a little longer to heal than others.

Your family is rich, and you're considered a noble of Erebor, but you don't want that, you have never wanted that. Now that your former King as passed on to the afterlife, your heart simply has not felt like this place was your home any longer. Maybe your large inheritance would tempt others, but you want adventure ... you need the outdoors, you want to see the world and what is has to offer … this time on your own terms, not like before when you had the world forced upon you. So you've given up your fortune and left home in search of it. Having fortune handed to you is not the same as earning ones fortune himself. You feel like Middle-Earth has much to offer you, you also feel you are destined to do great deeds.

You take pride in who and what you are. You have never backed down from a fight and you have never hid from anything. Knowing the world is full of dangers and knowing in your heart that Middle-Earth has not seen the last of evil intent, you have set out in search of anything that would threaten Erebor. Recently joining with an Elf Maiden from King Thranduil's Woodland Realm, (you are not completely sold on her yet but she seems to be trying hard to win your friendship over), together, you begin your new life of adventure.

Little about your demeanor or appearance would suggest that you are a professional adventurer. Your fine clothes are evidence of your privileged upbringing, your speech hints at your impressive education in Elven society. To most you appear to be a pampered Elven youngster who has never left her homeland within Mirkwood.

This could not be further from the truth. Everything you have you earned, nothing was handed to you. For most of your adult life you have been the commander of the "Northern Mirkwood Border Guard" - you and your troop have kept a vigilant watch along the northern borders of Mirkwood along the Forest River.

It has now been 5 years since the Battle of Five Armies and the need for constant patrolling is not as needed as it once well, although a constant watch is kept on the Woodland Realms - the need for constant patrolling of the northern borders is no longer required.

You were raised wanting for nothing, giving you a clarity of purpose that outweighs pedestrian survival. You know that your potential is limitless, and you aim to make use of your healing talents. You are cheerful and very perceptive to the world around you. You are outspoken and easy to talk with. You think of yourself as a person of action. You dislike sitting around waiting for others to decide your fate. The Woodland Realm has kept peace with the outside world for quite some time now - you have been given a respite which you intend to take full advantage of.

Adventure is the surest, if cruelest, method of refining your skills, as adversity traditionally allows one to reap the greatest benefits. Let those of limited scope spend their time poring over worn tomes from the safety of a library. You crave the healing knowledge of past eons long forgotten, and the means to achieve the heights in healing to be known across Middle-Earth.

Recently you began traveling with a Dwarf of Erebor who has chosen to pursue the adventuring life, just as you have. He seems to be the typical disgruntled Dwarf one might see everyday but you are determined to win his friendship. To this point the two of you have made a solid team.

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