Friday, October 21, 2022

Riverbend Stables
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Riverbend Stables occupies a broad tract of land along the eastern edge of Bree, not far from the East-gate where the Great East Road stretches toward the distant lands beyond the Shire. Built from sturdy oak timbers darkened by years of weather and topped with a moss-flecked shingle roof, the stable complex consists of a large central barn, several fenced paddocks, feed sheds, wagon shelters, and a modest cottage where the owner and his workers reside.

Travelers arriving in Bree often see the stables before entering the bustling streets of the town, making it a familiar sight to merchants, wanderers, and caravans passing along the ancient road. Though not a particularly talkative fellow, Garrick possesses a dry sense of humor and an uncommon gift for handling animals. Many in Bree claim he understands horses better than he understands people. Whether calming a frightened pony from the Shire or soothing a restless horse ridden in from distant lands, he seems able to settle beasts with little more than a quiet word and a gentle hand.

The scent of fresh hay, leather tack, and horses hangs constantly in the air, mingling with the earthy smells carried from the surrounding fields. The sounds of stamping hooves, rattling wagon wheels, and stablehands calling to one another fill the yard from dawn until dusk. The establishment is owned and operated by Garrick Stonefield, a broad-shouldered Bree-man whose weathered face and sun-darkened skin reveal a lifetime spent outdoors. Like many of the Men of Bree, Garrick is practical, hardworking, and somewhat cautious of strangers, though he is fair in his dealings and values honesty above all else.

Riverbend Stables offers boarding, feed, shoeing, wagon-team rentals, and care for injured animals. Merchants traveling between Bree and the Southfarthing frequently leave their animals in Garrick's care, while Rangers, traders, and occasional adventurers seek mounts or pack ponies for journeys into the wild. Several local youths assist with feeding and grooming, though Garrick personally inspects every animal that enters his yard.

In recent months, however, troubling rumors have begun to circulate among the stablehands and travelers alike. Horses returning from the Greenway and the wooded lands north of Bree have become increasingly skittish, often refusing to travel certain stretches of road after dark. Garrick has discovered strange tracks near some of the grazing fields beyond the town and has lost several animals to predators larger and more cunning than any ordinary wolf. While he dismisses most tavern tales as foolish gossip, he has quietly come to believe that something dangerous has been moving through the wild country surrounding Bree. As a result, the stable gates are now barred shortly after sunset, and Garrick keeps a stout spear and a well-made hunting bow close at hand whenever night falls over the Bree-land.

Thursday, October 20, 2022

Market Green
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

Every other day or so, carts and wagons gather in the Market Green and offer goods to the people of Woodsmen-town. Once each week, the official Market Day acts as a siren’s song, calling most of the townsfolk to shop and socialize in the square. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.

"On any given day, there is a 25% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here." Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.

Wednesday, October 19, 2022

General Store
Battle of Five Armies & The Third Age of Middle-Earth
All of our adventures & campaigns will take place during the Third Age of Middle-earth.
Inspired By J.R.R. Tolkien & Peter Jackson

The General Store stands along the Great East Road near the center of Bree, where travelers, merchants, and townsfolk naturally gather. For generations it has served as one of the town’s most important trading establishments, supplying farmers, craftsmen, innkeepers, and wanderers alike. The large timber-and-stone building features a broad covered porch that shelters customers from the frequent rains of Bree-land, while a weathered sign depicting a lantern, grain sack, cooking pot, and wagon wheel hangs above the entrance.

Though repaired and expanded several times over the years, the store remains one of the oldest and most trusted businesses in Bree. The store is operated by the Elrand family: Elara, her husband Beren, and their two hardworking sons. While Beren and the boys oversee deliveries, inventories, and trade negotiations, Elara serves as the welcoming face of the establishment.

Her colorful patchwork dress is known throughout the town, and many locals claim she can determine what a customer needs before a word is spoken. Whether assisting a farmer, a hobbit from the Shire, or a traveler bound for distant lands, Elara always seems to know exactly where to find the right item.

Inside, the store feels far larger than it appears from the street. Shelves, crates, barrels, and display racks fill the main floor, while lofted storage galleries rise toward the rafters. Lanterns suspended from heavy beams cast a warm glow over polished floorboards, and the scents of pipe-weed, leather, dried herbs, lamp oil, and fresh lumber mingle pleasantly in the air. Despite the vast amount of merchandise, everything remains remarkably organized, and Elara can retrieve even the most obscure item in a matter of moments. The General Store serves as more than a place of commerce; it is one of Bree’s primary gathering places. Farmers exchange news, merchants negotiate prices, Rangers occasionally stop for supplies, and travelers share stories from distant roads.

Nearly every wagon entering Bree eventually visits the store, making it one of the town’s commercial hearts. Through the efforts of the Elrand family, the shelves remain well-stocked with everything from household necessities and farming tools to travel provisions and adventuring gear. In uncertain times, the familiar sight of the store’s open door and welcoming lanterns offers comfort to both the people of Bree and those merely passing through.

Food & Provisions
Trail Rations (1 day): 5 sp
Fresh Bread Loaf: 2 cp
Wheel of Cheese: 8 cp
Dried Meat (1 lb): 5 cp
Sack of Potatoes: 1 sp
Barrel of Apples: 5 sp
Waterskin (filled): 2 sp
Local Cider (jug): 3 sp
Skull-Shaped Butter: 1 sp per pound

Adventuring Gear
Backpack: 2 gp
Bedroll: 1 gp
Blanket: 5 sp
Rope, Hempen (50 ft.): 1 gp
Rope, Silk (50 ft.): 10 gp
Grappling Hook: 2 gp
Lantern, Hooded: 5 gp
Oil Flask: 1 sp
Torch: 1 cp
Tinderbox: 5 sp
Waterskin: 2 sp
Sack: 1 cp
Belt Pouch: 5 sp
Crowbar: 2 gp
Hammer: 1 gp
Pitons (10): 5 sp
Iron Spikes: (10) 5 sp

Clothing & Travel
Traveler's Clothes: 2 gp
Cloak: 1 gp
Winter Cloak: 5 gp
Boots: 2 gp
Gloves: 5 sp
Wide-Brimmed Hat: 1 gp

Farm & Trade Goods
Shovel: 2 gp
Pickaxe: 2 gp
Hoe: 1 gp
Sickle: 1 gp
Handcart: 15 gp
Wheelbarrow: 5 gp
Feed Sack: 3 cp
Seed Grain (1 sack): 1 gp

Hunting & Outdoor Supplies
Hunting Trap: 5 gp
Fishing Tackle: 1 gp
Small Net: 2 gp
Large Net: 5 gp
Skinning Knife: 5 sp
Quiver: 1 gp

Miscellaneous Goods
Candles: (10) 1 sp
Soap: 2 cp
Cooking Pot: 5 sp
Iron Kettle: 1 gp
Wooden Bucket: 5 cp
Lock: 10 gp
Mirror, Steel: 5 gp
Writing Kit: 10 gp
Parchment Sheet: 2 sp
Ink Bottle: 8 gp
Chalk (10 pieces): 1 sp

Special Orders
The Elrands can attempt to acquire uncommon weapons, armor, livestock, tools, books, alchemical supplies, or luxury goods not normally stocked. Such orders generally require 50% payment up front, take 1d4 weeks to arrive, and may cost 25–100% more than normal market value depending on rarity and availability. Magical items are never bought or sold through the General Store.