Tuesday, February 22, 2022
Monday, February 21, 2022
Sunday, February 20, 2022
▶ Scholar's Healing: Healing is refreshed only after a long rest instead of a short rest. Healing die is decreased from a d8 to a d6.
▶ Resting: Long rests may only be taken in an actual sanctuary (a sanctuary is more than just a place to sleep. It must be a location that offers safety and comfort, allowing characters to relax completely, giving safety, security, access to supplies & tranquility—towns, cities, or guarded settlements). Short rests during a journey is an extended 8-hour period that allows for light activity, not the 1-hour short rest found in the standard D&D 5e rules, which applies when the party is not traveling.
▶ Alignment: The three alignments in Old-School Essentials are Law, Neutrality, and Chaos. Lawful beings believe in order, truth, and justice, acting for the good of the group. Chaotic beings oppose law, believing life is random and often prioritize themselves or act on luck. Neutrality represents a balance between Law and Chaos, where beings are primarily concerned with personal survival, acting in their own best interest
▶ Level One Hit Points: We give all level 1 characters max hitpoints. This is done "only" for level One. This gives the characters a fighting chance, especially the Wizard who could easily have 1-2 hit points. Yea I know, it is babying them at level 1. We try to make sure our players have a good time and not worry about tripping and taking lethal damage from a pebble. From level Two and higher, hit points are rolled normal.
▶ Death & Unconsciousness: The official rule in AD&D 1st edition says—a character becomes unconscious at 0 hit points (HP) and begins to die, losing 1 HP per round if left unassisted. Death occurs when hit points drop to the negative of the character's level, or when a character's HP reach -10. If a character takes enough damage that takes him below -10 hit points, he/she is just dead. Our house rule we've added for recovery is, if a character is brought back to consciousness using non magical healing, that character requires one week of bedrest for recovery but if that character is brought back to consciousness using magical healing, that character needs to rest for eight uninterrupted hours before returning to full health.
▶ Playable Races & Classes: You can find all the available races and classes on the following page.
▶ Elves Resistances: In AD&D Elves have a 90% resistance to spells/abilities that charm or unnaturally cause sleep. It makes sense that elves would have this but in Old-School Essentials it is not a rule so I have chosen to make this a house rules of sorts. All Elves are particularly resistant to spells and spell-like abilities that charm or unnaturally cause sleep. When making saving throws against these types of spells, they receive a +10 bonus, Half-Elves get a +5 bonus.
▶ Elves & Resting: Elves do not need to sleep in the traditional sense. Instead, they engage in a meditative state called a "trance" for four hours, which provides them with the same benefits as eight hours of sleep for other races. While they can technically sleep if they choose, they rarely do, and it wouldn't provide them with the same restorative effects as their trance. Half-Elves however do require sleep.
▶ Detect Magic Skill: The "Scholar class" can detect magic on an item by concentrating for 1 full turn. This procedure is repeatable.
▶ Identify Skill: The "Scholar class" can identify a magical object by studying it for 3 full hours. They then have a 3-in-6 chance of successfully determining its effects. This procedure is repeatable.
▶ Fighter Class Combat: Gain one extra attack on a critical hit (nat20) & Gain permanent +1 to hit & +1 to damage with weapon of choice.
▶ Disadvantage/Advantage: We will be using the advantage/disadvantage rules. If you have Advantage on a D20 check (DC), roll two d20s, and use the higher roll. If you have Disadvantage on a D20 check (DC), roll two d20s, and use the lower roll.
Saturday, February 19, 2022
Friday, February 18, 2022
Wednesday, February 16, 2022
Tuesday, February 15, 2022
Monday, February 14, 2022
