Friday, December 17, 2021

Lone-lands
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Lone-lands was the descriptive name used by the people of the Shire and Bree for the vast, desolate wilderness that stretched across central Eriador, east of the Bree-land and the Chetwood. This expansive region extended for many miles, bounded roughly by the River Hoarwell and the Trollshaws in the east. By the time of The Lord of the Rings, the Lone-lands were a largely empty and savage landscape, defined by dry, scrubby grasslands, heath, and occasional wooded hills. The name perfectly captured the feeling of isolation and emptiness that characterized this once-populous area, a stark contrast to the settled lands near the Shire.

Historically, the Lone-lands were anything but empty. They formed the central and eastern portions of the ancient North Kingdom of Arnor. The land was once farmed, settled, and defended, particularly as it contained significant fortresses and watchtowers along its internal borders and the Great East Road. After the division of Arnor into three smaller kingdoms and the subsequent long wars with the Witch-king of Angmar, the region was depopulated. The final blow came with the Great Plague, which left the area desolate. The Dúnedain who remained became the secretive Rangers of the North, while the land itself reverted to wilderness, dotted with silent ruins and crumbling roads.

The character of the Lone-lands was wild and unforgiving. While travelers could follow the remnants of the Great East Road, the journey was slow and perilous. The region was a haven for all manner of dangers: wolves prowled the hills, stray Orcs sometimes wandered in from the Misty Mountains or Angmar, and brigands used the ruins as hideouts. The emptiness was deceptive; one had to be constantly vigilant. The people of Bree were wary of anyone coming from the East Road, referring to the whole area simply as "the Wild," emphasizing the barrier it created between their small island of civilization and the wider, more dangerous world.

The primary landmark within the Lone-lands was the prominent Weathertop (Amon Sûl), an ancient watchtower situated on the southern end of the Weather Hills. This ruin, once the site of a great fortress that housed one of the palantíri (seeing-stones), provided a commanding view of the entire region and the East Road. It was a beacon in the desolation, drawing both the remaining forces of good (like Aragorn and the hobbits) and the agents of Sauron (the Black Riders), highlighting its enduring strategic importance even in its ruined state.

Ultimately, the Lone-lands served a key narrative and thematic purpose in Tolkien's work. They represented the vast scale of Middle-earth's decline, a land forgotten by Men and feared by Hobbits. Traveling through this region forced characters to rely on skill, endurance, and fellowship. The desolation of the Lone-lands made the eventual arrival in the sanctuary of Rivendell feel all the more significant, serving as a powerful geographical transition point between the familiar comfort of the West and the deep dangers of the East.