Friday, November 26, 2021

Our Middle-earth Campaign
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

I've ran Dungeons & Dragons campaigns for many years in many different settings as well as multiple game systems and while I have enjoyed the road of adventure I find myself searching for something different, something new and fresh. I have recently turned my attention to Middle-earth since I am a massive Middle-earth fan.

I'll admit, I've never read the novels (although I have recently started reading the Hobbit), I have watched the 6 movies "in extended format" so many times that I have lost count lol. I've looked at all the different systems for Middle-earth, Adventures in Middle-earth, The Lord of the Rings 5e, the One Ring, MERP and a couple other systems.

I could not get into the One Ring system and I refuse to use the 5e system in any form and Merp just did not feel like D&D "where the rules were concerned", so I made a decision. I decided to see if I could convert Old-School Essentials to fit the Middle-earth setting, I mean Adventures in Middle-earth did it with 5th edition so why not a classic rules system? So, here we are with my own "modified" version of Old School Essentials. You can find all the races and classes that we have available at this link, some are as they are in Old-School Essentials and some have been completely revamped.

My first campaign will take place during the year 3011 and will continue on into the War of the Ring. We will be starting out in and around the settlement of Bree in Bree-land and I think I have a pretty solid campaign story written up for my players to enjoy, at least I hope so.

No matter what adventure I run from whichever system I pull it from, it will be converted to Old-School Essentials. This will be my first time using the new system and I know it was not designed for Middle-earth but I honestly think it will work just fine. For the time being, all of our campaigns will be ran on Roll20 and we will be using Discord for audio and even video if/when we use webcams.

All of our sessions will be recorded locally and uploaded to our Youtube channel. We appreciate you taking the time to take a look around this small corner of Middle-earth. If you have any comments or would like to contact us, please feel free to post a comment down below this page or you can go to our comments page.

Thursday, November 25, 2021

Tolman and Lily Greenthumb
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

Tolman and Lily Greenthumb are a well-to-do halfling couple who have made their life near Bree, establishing the prosperous inn called The Hobbit's Hearth. Their life is a blend of the hard work required to run a successful business on the East Road and the comforts they enjoy from their success.

Tolman is a stout, jovial halfling with a rosy face and a pot belly earned from a lifetime of good cooking and good cheer. He is the heart and soul of The Hobbit's Hearth, a natural host who knows every patron's favorite ale and has an endless supply of local gossip and engaging stories. He handles the front-of-house operations with pride, managing accounts, serving drinks, and ensuring the common room is a place of warmth and welcome. Despite his business acumen, he remains a simple, good-hearted hobbit who values peace and quiet, and his distress in jail is genuine and profound.

Lily is the culinary genius and organizational core of their life. She is a bustling, efficient halfling woman who oversees the kitchen and the home with quiet strength and determination. While Tolman socializes, Lily ensures every dish served is hearty and delicious, managing the younger staff and the inn's supplies. She is practical and resilient, as evidenced by her ability to run the inn single-handedly while her husband is incarcerated, all while holding onto hope and fighting for his exoneration. Her love for Tolman is evident in her distress over his arrest, driving her to seek out adventurers for help.

Their home life is centered around their successful inn located just east of the village of Bree, a major hub for travelers between the Shire and the rest of Middle-earth. The inn provides them with a comfortable living and connects them to the wider world. Their prosperity allows them a luxury many halflings do not have: a vacation home in the peaceful, picturesque Shire village of Bywater. This second home serves as their retreat from the hustle and bustle of the East Road. Here, they enjoy the quiet, idyllic life of the Shire, tending to a small garden and visiting with family and friends, a stark contrast to the slightly more rugged existence required of innkeepers near the edge of the wilderness, and a reminder of the simple, peaceful life they fight to protect from dangers like bandits and trolls.

Sunday, November 7, 2021

Misty Mountains
Battle of Five Armies & The Third Age of Middle-Earth
The current year for our Middle-Earth campaign is set during the year of 2946 of the Third Age.
Inspired By J.R.R. Tolkien

The Misty Mountains, that immense natural barrier running north to south across the face of Middle-earth, were a place of awe and terror in equal measure. To gaze upon their jagged peaks, forever shrouded in cold mists and eternal snows, was to look upon the backbone of the world itself. The Greybeards, the Caradhras range, were ancient even when the Elves first awoke, their stone faces carved by forgotten glaciers and the countless batterings of wind and storm. They were a domain of shadow and deep cold, a silent realm that commanded respect and instilled a sense of profound isolation in any who drew near. The land here felt raw and untamed, a hostile wilderness indifferent to the passage of Men, Elves, or Dwarves alike.

The valleys and lower slopes presented a deceiving, rugged beauty, lush with dark pines and roaring, ice-fed rivers. Here, one could find fleeting moments of peace. Yet, this beauty always gave way to the harsh reality of the upper reaches. As the elevation climbed, the trees thinned and eventually disappeared, replaced by sheer rock faces, treacherous scree slopes, and dizzying precipices. The air grew thin and sharp, biting at the lungs of travelers. Snowstorms could materialize without warning, burying paths and trapping the unwary in a white, frozen tomb. The constant mists swirling around the summits seemed to hide more than just stone; they masked movement and swallowed the sound of falling rock or the call of a lost companion, making the mountains a place of palpable dread.

It was not merely the climate that made these mountains perilous; it was what dwelled within their stony heart and shadowed passes. The Misty Mountains had long been infested with servants of evil, a legacy of ancient wars. Orcs burrowed deep in the stone, their foul tunnels and goblin-paths twisting through the roots of the peaks. Goblins of the high pass were a constant menace, and deeper still, darker things lingered. Balrogs, Stone Giants, and perhaps older, nameless creatures that gnawed at the world’s foundations called this place home. Crossing from the comfortable lands of the West to the wild East was a gamble few took willingly, a journey through a land teeming with foes who viewed any passerby as prey.

For the Dwarves, however, the mountains were a different story—a treasure chest and a tomb all at once. They delved deep into the rock, carving out vast, glittering cities like Khazad-dûm, which became Moria. They saw beauty in the veins of silver and gold, the shimmer of mithril deep within the earth. The mountains provided everything they needed: stone for building, ore for forging, and shelter from the evils of the surface world. Yet their greed often proved their undoing, their deep delving awakening horrors best left asleep. The mountains took back their gifts with a heavy price, turning the proud halls of the Dwarves into haunted ruins echoing with the sounds of battle and loss.

Thus, the Misty Mountains stood as a silent, imposing sentinel over Middle-earth. They were a borderland between hope and shadow, beauty and terror. They challenged the strong, broke the weak, and guarded secrets that would forever remain buried beneath miles of solid rock. Whether viewed from the safe distance of the Shire's rolling hills or felt under the worn boots of a weary traveler struggling through a blizzard in the High Pass, their presence was undeniable—a powerful, ancient force that shaped the fates of all who lived in their looming shadow.

Notable Locations
Baraz-dûm